Revive Me! - Player Revival Mod
by Cycro54
Revive Me lets a player who takes fatal damage enter a fallen state, where others can bring them back before a death timer runs out.
What it does
Taking fatal damage puts a player into a fallen state instead of ending the run at once. By default a fallen player cannot interact with anything or take damage until the death timer runs out, and a teammate can revive them during that window using a revive item. The timer, the damage a fallen player receives or deals, and the revive types are set in the mod's configuration, which holds more than 50 sorted values covering revive item use and fallen player interaction. Mobs can be set to target a fallen player, and that choice can reverse when the timer ends.
The mod is published for Forge and NeoForge across nine release versions, covering 1.16.5 – 26.1.2, and it runs on client and server. It requires Invocore (Code Library), and the author notes it works with vanilla teams and with mods such as SuperbWarfare, TACZ, Epic Fight and First Aid, while known compatibility issues remain. The code is under the GNU Lesser General Public License v3.0 only, and the source code and issue tracker are public.
Key features
Fallen state on fatal damage
A player who would die enters a fallen state, with the death timer and its limits set in the configuration.
Revive by other players
A teammate can revive a fallen player with the revive item, and a player can give up and skip to the main revive screen while sneaking.
Targetable fallen players
Fallen players can be targeted, and mobs may target them, with an option that changes behavior when the timer ends.
Damage and Overkill settings
Damage that a fallen player receives and deals can be changed, and the Overkill option sits under the Attack Damage settings group.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x2 of 2 versions with builds
1.20.x1 of 1 version with builds
1.19.x1 of 1 version with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners and players who want a revival flow instead of an instant death, with the timer and damage rules adjustable per server.
How it compares
BleedOut (Revive system) is for Forge and NeoForge, versions 1.20.1 – 1.21.11, is not open source and is under All rights reserved. Incapacitated is open source under the MIT License, runs on Fabric, Forge, NeoForge and Quilt, and covers 1.18.2 – 1.21.1. Micle's Totem of Reviving is for Forge and NeoForge, versions 1.16.4 – 1.21.1, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Revive Me! - Player Revival Mod | Forge and NeoForge | 1.16.5 – 26.1.2 | Client and server | 2026-08-23 |
| BleedOut(Revive system) | Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-08-16 |
| Incapacitated | Fabric, Forge, NeoForge and Quilt | 1.18.2 – 1.21.1 | Client and server | 2026-04-11 |
| Micle's Totem of Reviving | Forge and NeoForge | 1.16.4 – 1.21.1 | Client and server | 2026-01-18 |
Questions
Does Revive Me need Invocore?
Does the server need the mod for players to revive each other?
Which loaders and versions does it cover?
In the catalog
Revive Me! - Player Revival Mod is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 15,189 mods support Minecraft 26.1.2.
More from Cycro54
Similar mods
What the author says
IMPORTANT: Requires Invocore (GRAB HERE) When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
Official listing
- Modrinth page
- modrinth.com/mod/revive-me
- Owner
- Cycro54
- Published
- 2025-03-10
- Updated on Modrinth
- 2026-08-23
- Facts verified
- 2026-10-15
