ResolutionControl++
by ModLabs
With ResolutionControl++, the in-game render resolution can be set apart from the HUD, and large screenshots can be saved at chosen sizes.
What it does
The render resolution is scaled by a multiplier that is kept separate from the HUD elements. A higher multiplier can serve as anti-aliasing on capable graphics cards, while a lower one can raise performance or give the game a retro look. A custom multiplier value can be entered with the S key.
Scaling is handled by an upscale and downscale algorithm, with linear and nearest options. Linear filtering acts as an anti-aliasing filter, while nearest neighbor usually gives sharper results below the native resolution. Screenshots can be rendered at a specified size, although a large aspect ratio difference from the window can produce artifacts.
The mod requires Fabric API and runs on the client alone, so no server installation is needed. It is published for Fabric only, across six release versions 1.20.4 – 1.21.4, and the code is under the MIT License, which makes the project open source. Its source code and issue tracker are public.
Key features
Render scale
The game is rendered at a chosen multiplier of the window size while the HUD stays at its normal resolution.
Custom multiplier
A value of the player's choice can be set in place of the preset multipliers by pressing the S key.
Scaling algorithms
Scaling can use a linear or a nearest neighbor algorithm for the upscale and downscale step.
Sized screenshots
Screenshots can be rendered at a set resolution, and VRAM usage is shown as an estimate.
Non-blocking capture
A screenshot is processed in the background, so the game keeps running and another capture can start while one is saved.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who want to change the render resolution separately from the HUD, or who take large screenshots often, and who run the Fabric loader.
How it compares
Bigshot is open source under the MIT License and also runs on Forge and NeoForge, with files for 1.20.1 – 1.21.11. Fabrishot is open source under the MIT License, works on Fabric only and covers 1.16 – 26.1.2, but it locks the game until a screenshot is saved, which ResolutionControl++ does not do. Copyshot is open source under the GNU Lesser General Public License v3.0 only, client-side and Fabric-only, for 1.18 – 1.21.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ResolutionControl++ | Fabric | 1.20.4 – 1.21.4 | Client-side only | 2025-01-17 |
| Bigshot | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client-side only | 2025-12-18 |
| Fabrishot | Fabric | 1.16 – 26.1.2 | Client-side only | 2026-04-22 |
| Copyshot | Fabric | 1.18 – 1.21.3 | Client-side only | 2022-07-11 |
Questions
Does ResolutionControl++ need Fabric API?
Does ResolutionControl++ work with Fabulous Graphics?
Does ResolutionControl++ work with Optifine?
Which game versions does ResolutionControl++ support?
In the catalog
ResolutionControl++ is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 17,979 mods support Minecraft 1.21.4.
More from ModLabs
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What the author says
ResolutionControl++ is a fork of ResolutionControl+ just a bit more up to date. ResolutionControl++ allows you to change Minecraft's render resolution separately from the HUD elements. If you have a good GPU, you can increase the multiplier for anti-aliasing. Otherwise, you can lower the multiplier to improve…
Official listing
- Modrinth page
- modrinth.com/mod/resolution-control-plus-plus
- Owner
- ModLabs
- Published
- 2024-01-30
- Updated on Modrinth
- 2025-01-17
- Facts verified
- 2026-10-15
