Real Time Mod
Real Time Mod, published for NeoForge, syncs the in-game clock with the real-world time on the computer that runs it.
What it does
Game time follows the computer's clock, so an in-game day lines up with the local day rather than the fixed cycle that vanilla Minecraft uses. The mod adds a layer of realism to a world, and the time keeps running when no player is online. Players can set a per-player display format for the time, temperature and weather icons, and a hemisphere setting changes how seasons are read for the chosen location.
Season support is included, and the emissive temperature system shows a seven day forecast. Most features work with other mods without any added support, while content that needs support can be added through data-driven tags. Installation is on NeoForge only, for 1.21.1 and 1.21.8 among the 3 release versions, and the mod is published under All rights reserved, so it is not open source.
The mod is noticeably heavy on memory and CPU, and its tick updates are the main reason. Its author built it for lower grade computers as well, and the mod is made with MCreator, which limits how much of the code can be changed directly. Public links to an issue tracker and a wiki exist for reports and reference.
Key features
Clock synced to computer time
Game time matches the time on the computer, and a game rule can offset it when the server runs elsewhere.
Seven day forecast
A weather forecast for the coming week is shown alongside the current temperature and conditions.
Seasons and hemisphere
Season support is included, and a hemisphere setting decides which season falls in which months.
Customizable display
Each player can choose the format of the time, temperature and weather icons on their own screen.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who want the in-game clock tied to real time, and server owners who can supply the memory and CPU the mod needs.
How it compares
Wretched Time is server-side only, with the MIT License and open source, and is published for 1.21.1 only. Real World Time Mod is also built for NeoForge and works on client and server, but it targets 1.21.8 and is not open source. MineBeench covers Forge and NeoForge for 1.20.1 – 1.21.1 and is client-side only under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Real Time Mod | NeoForge | 1.21.1 – 1.21.8 | Client and server | 2026-08-27 |
| Wretched Time | NeoForge | 1.21.1 | Server-side only | 2026-08-27 |
| Real World Time Mod | NeoForge | 1.21.8 | Client and server | 2026-04-29 |
| MineBeench | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2025-02-15 |
Questions
Does Real Time Mod need to be installed on the server?
Why does Real Time Mod lag on some systems?
Does Real Time Mod add season support?
In the catalog
Real Time Mod is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 17,695 mods support Minecraft 1.21.8.
More from NorthWestTrees
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What the author says
Q: The mod lags a lot why? A: The mod requires a fair bit of memory, and CPU power to run. It's not designed for lower grade computers. Q: The time does not match the current time why? A: This could be of one of two reasons, first Minecraft shifts the time over by 6 hours the mod takes this into account already but…
Official listing
- Modrinth page
- modrinth.com/mod/real-time-mod
- Owner
- NorthWestTrees
- Published
- 2025-12-18
- Updated on Modrinth
- 2026-08-27
- Facts verified
- 2026-10-15
