Random Tinkers Tweaks
Random Tinkers Tweaks changes how Tinkers' Construct plays, with small balance and quality-of-life adjustments on Forge for 1.20.1.
What it does
The mod makes a set of small tweaks to Tinkers' Construct, aimed at making its progression feel more fun and more balanced. Its changes are modest in scope and leave the core tool-building system in place. Tinkers' Construct is required, and the mod also depends on Mantle, which Tinkers' Construct uses. Without both installed, the mod will not load.
The mod adds a seared alloyer as a complement to the scorched variant of the base smeltery equipment. It restores aluminum and brass casts, which had been removed from the base game, so players can again produce those materials through casting. Shovels and their heads are also restored as tool parts. The author credits KnightMiner and the team behind the base mod for help understanding how it works internally.
Files are published for Forge and cover only 1.20.1, with 0.0.4-1.20.1 as the latest build from 2025-08-19. The mod runs on the client and on the server, so both need it. It is released under the MIT License and is open source, with public source code and an issue tracker.
Key features
Balance tweaks
Small adjustments change how Tinkers' Construct progression feels across the early and mid game.
Seared alloyer
A seared alloyer is added as a companion to the scorched variant of the base smeltery equipment.
Aluminum and brass casts
Casts for aluminum and brass are restored, so those materials can be made by casting again.
Shovel parts
Shovels and shovel heads are returned as tool parts that can be built with the material system.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Tinkers' Enchanting is a Forge enchanting extension, released under the MIT License and open source, with files for 1.20.1 – 1.20.6; it is server required with an optional client. Tinkers' Weaponry is also open source under the MIT License, supports Forge and NeoForge for 1.20.1, and runs on client and server, so it differs from this mod in its loaders and its focus on weapons. Tinker and Better Combat is for Forge and 1.20.1 and needs both sides, but it is not open source and is under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Random Tinkers Tweaks | Forge | 1.20.1 | Client and server | 2025-08-19 |
| Tinkers' Enchanting | Forge | 1.20.1 – 1.20.6 | Server required, client optional | 2025-07-21 |
| Tinkers' Weaponry | Forge and NeoForge | 1.20.1 | Client and server | 2026-09-20 |
| Tinker and Better Combat | Forge | 1.20.1 | Client and server | 2026-09-12 |
Questions
Does Random Tinkers Tweaks need Tinkers' Construct?
Does the mod have to be installed on the server?
Which Minecraft version does Random Tinkers Tweaks support?
In the catalog
Random Tinkers Tweaks is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
This mod is a collection of small tweaks and changes to the Tinkers Construct mod that I feel make it more fun / balanced. Requires Tinkers Construct (obviously) and by extension Mantle to use.
Official listing
- Modrinth page
- modrinth.com/mod/random-tinkers-tweaks
- Owner
- redfoxgaming67
- Published
- 2025-08-18
- Updated on Modrinth
- 2025-08-19
- Facts verified
- 2026-10-15
