Progressive Tiers
by 230014939
Progressive Tiers assigns each mob a tier and quality level based on its health, so stronger entities spawn with more traits and visual markers.
What it does
Entities are sorted into tiers by their health thresholds. Common mobs fall into Tier 1, while mobs above that cutoff move up to Tier 2, and elite monsters above the Tier 2 cutoff reach Tier 3. Quality 1 mobs carry 0 to 1 low-level traits and show basic particles, Quality 2 mobs carry 2 to 3 mid-level traits with enhanced particles, and Quality 3 bosses receive a glowing effect that makes them recognizable at a distance.
The mod runs on both sides, so the server and every player need it. Cloth Config API is required on Forge and NeoForge, and Jade is an optional companion. Files are published for Forge and NeoForge, covering 1.20.1 and 1.21.1, with 3.1.3 as the latest file for each. The code is open source under the MIT License, and the project's source repository is public.
Key features
Health-based tier system
Entity tiers are set by configurable health thresholds, so the same mob can land in different tiers depending on its strength.
Quality levels
Each spawned mob gets a quality value from 1 to 3 that decides how many traits it receives and how it looks.
Traits and particles
Quality 1 mobs get basic particles, while Quality 2 mobs gain enhanced particles along with a larger set of traits.
Recognizable bosses
Quality 3 bosses carry a glowing effect that stands out at a distance, so they can be spotted before they are reached.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Who it’s for: Players who want mob encounters that scale with health and quality, and server owners who want consistent tiers across a world.
How it compares
Monster Levels is a Forge and NeoForge mod for 1.20.1 – 1.20.4 that is not open source and is licensed under the Apache License 2.0. L2 Hostility is open source under the GNU Lesser General Public License v2.1 only and covers 1.20.1 – 1.21.1 on Forge and NeoForge. Progressive Mob Wave Activations - PMWA targets 1.19.2 – 1.21.1 on the same loaders and is not open source, under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Progressive Tiers | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-23 |
| Monster Levels | Forge and NeoForge | 1.20.1 – 1.20.4 | Client and server | 2024-05-30 |
| L2 Hostility | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-03-26 |
| Progressive Mob Wave Activations - PMWA | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2025-02-16 |
Questions
Does Progressive Tiers need Cloth Config API?
Does the server need Progressive Tiers?
Does Jade add anything to Progressive Tiers?
In the catalog
Progressive Tiers is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.
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Official listing
- Modrinth page
- modrinth.com/mod/progressive-tiers
- Owner
- 230014939
- Published
- 2026-03-13
- Updated on Modrinth
- 2026-07-23
- Facts verified
- 2026-10-15
