ModsFinder

Phantom Lucidity

by haykam

Phantom Lucidity changes how phantoms appear and behave, so players can see them coming and choose whether to fight them.

FabricClient and serverMIT LicenseOpen source1.21.4 – 1.21.11

What it does

Phantoms spawn with a translucent look and make noise as they approach, so a player has a chance to notice them. A phantom stays hidden until a player views it through a spyglass, which reveals it and returns it to its normal attack behavior. Once revealed, a phantom drops loot and experience when killed, the same as the default mob.

Players can opt into fighting phantoms, and the reveal mechanic is driven by an item tag. The default tag covers spyglasses, and the phantomlucidity:phantoms_revealed_using tag can be extended to add other items that reveal phantoms. The mod needs Fabric API and runs on the Fabric loader. It works in client and server, so both the server and every player need it. Source code and the issue tracker are public, and the code is released under the MIT License.

Key features

  1. Translucent phantoms

    Phantoms spawn with a translucent appearance, which makes them harder to spot at a glance.

  2. Noise before attacks

    Phantoms make noise when they attempt to attack, giving players an audible warning.

  3. Spyglass reveal

    Looking at a phantom through a spyglass reveals it and lets it resume normal attack behavior.

  4. Opt-in fights

    Players choose whether to fight phantoms, and a killed phantom drops loot and experience.

  5. Configurable reveal items

    Items can be added to the reveal tag, so other tools can reveal phantoms besides the default spyglass.

Compatibility

Latest build for each game version and loader.

1.21.111.4.0
1.21.101.3.0
1.21.91.3.0
1.21.81.2.0
1.21.71.2.0
1.21.61.2.0
1.21.51.1.0
1.21.41.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players who want phantoms to be less of a surprise, and server owners who want to manage how phantoms are revealed and fought.

How it compares

Full comparison

Friendly Phantoms is a server-side only mod under the MIT License, with files for Fabric, NeoForge and Quilt across 1.13 – 26.2, so it covers far more loaders and versions. Customize Phantom Spawning & Attacking is also server-side only and open source is not claimed; it is published for Fabric and 1.21.11 under a Creative Commons Attribution 4.0 license. Phantom Lucidity differs by being client and server, requiring both sides to run it for the reveal mechanic.

ModLoadersGame versionsEnvironmentUpdated
Phantom LucidityFabric1.21.4 – 1.21.11Client and server2025-12-14
Friendly PhantomsFabric, NeoForge and Quilt1.13 – 26.2Server-side only2026-07-26
Customize Phantom Spawning & AttackingFabric1.21.11Server-side only2025-12-13

Questions

Does Phantom Lucidity need Fabric API?

Yes. Fabric API is a required dependency and must be installed next to Phantom Lucidity on Fabric.

Does the server need Phantom Lucidity?

Yes. The mod is client and server, so the server and every player need it installed.

Which versions does Phantom Lucidity support?

Files cover 1.21.4 – 1.21.11, with 1.4.0 for 1.21.11 as the latest Fabric file.

Can other items reveal phantoms?

Yes. Items can be added to the phantomlucidity:phantoms_revealed_using tag, while spyglasses are included by default.

In the catalog

Phantom Lucidity is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 19,862 mods support Minecraft 1.21.11.

More from haykam

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What the author says

Allows players to opt into fighting phantoms. Phantom Lucidity requires the Fabric modloader and Fabric API.
haykam, on the Modrinth page

Official listing

Owner
haykam
Published
2024-12-19
Updated on Modrinth
2025-12-14
Facts verified
2026-10-15

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