Per Player Quests
by KevzCz
Per Player Quests gives each player on a server a separate quest progress, so a reset or completion affects only that player's quests.
What it does
The mod adds per-player, server-unique progression modes to a quest system. Each player keeps their own quest state, and server-side commands starting with perplayerquests handle resetting and completing quests for individual players. Every player and the server need a copy of the mod. Files are published for Fabric and NeoForge for 1.21.1, and the code is released under the MIT License as open source.
Key features
Per-player progression
Each player on a server follows a separate quest progression instead of sharing one set of quest states.
Player quest commands
Commands beginning with perplayerquests let server staff reset or complete quests for a chosen player.
Unique reset option
A Reset Progress option works per player and stands alongside the normal quest reset.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Per Player Quests need a quest system installed?
Does it need to be installed on both sides?
In the catalog
Per Player Quests is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from KevzCz
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/per-player-quests
- Owner
- KevzCz
- Published
- 2026-07-19
- Updated on Modrinth
- 2026-07-30
- Facts verified
- 2026-10-15
