ModsFinder

No combat Logging

by JohnSeagull

No combat Logging lets server admins attach penalties to players who disconnect during combat, so logging out no longer escapes a fight.

FabricServer required, client optionalMIT LicenseOpen source1.21.11 – 26.2

What it does

When a player logs out in combat, the server can apply punishments that carry over to the player's next join. The admin chooses the effects in the config: the player may rejoin with reduced health or hunger, with saturation drained, or under a Slowness, Hunger, Poison, Blindness or Levitation effect. Poison can be set to leave the player on one heart, and Levitation can be set to a very large amount. The mod is intended for server use and fits survival and PvP servers that want logging out in combat to carry a cost.

The mod is a server-side utility. Vanilla clients join and play as normal, and no client install is needed. Configuration can be done in the server's config folder, where the file includes notes on what each option does, or through a GUI for players with operator permissions. The mod also works in singleplayer and LAN worlds, where penalties carry over to other worlds. It requires Fabric API and is published for Fabric only, with files for 26.2 and 1.21.11, the latest a 1.2.2 build from 2026-08-30. It is open source under the MIT License.

Key features

  1. Configurable punishments

    Admins set which penalties apply to a player who logs out during combat, and each can be tuned.

  2. Health, hunger and saturation

    Rejoining players can start with less health or hunger, and their saturation can be drained.

  3. Status effects on join

    Slowness, Hunger, Poison, Blindness and Levitation can each be applied when the player rejoins.

  4. Vanilla client compatibility

    Clients on the unmodified game can connect and play without installing anything, since nothing runs on their side.

  5. In-game configuration

    Operators can change the settings through a GUI instead of editing the config file by hand.

Compatibility

Latest build for each game version and loader.

26.21.2.2-26.2
1.21.111.2.1-1.21.11
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Combat log mod is server-side only, released under the MIT License and published for 1.21.3 – 26.2 on Fabric, so it covers a wider version range than this mod. Panda Logoff Spot is server-side only and open source under the CC0 1.0 Universal license, with files for 1.21.6 – 26.3. CrystalCombatLog is server-side only, with a single Fabric build for 26.1.2 under All rights reserved, so it is not open source.

ModLoadersGame versionsEnvironmentUpdated
No combat LoggingFabric1.21.11 – 26.2Server required, client optional2026-08-30
Combat log modFabric1.21.3 – 26.2Server-side only2026-07-25
Panda Logoff SpotFabric1.21.6 – 26.3Server-side only2026-10-04
CrystalCombatLogFabric26.1.2Server-side only2026-06-21

Questions

Does No combat Logging require Fabric API?

Yes. Fabric API is the required dependency, and it must be installed alongside No combat Logging on the Fabric loader.

Which versions does No combat Logging support?

Files are published for 1.21.11 and 26.2, with the latest Fabric build being 1.2.2-26.2 for 26.2.

Can the penalties be changed?

Yes. Each punishment is set in the config file in the server's config folder, and an operator can also use a GUI.

In the catalog

No combat Logging is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

This mod is a small server-side utility that lets you set various practical (and fun) punishments. All functionallity is completely server-side so vanilla clients can join and play like normal. If by chance you want to configure the mod through a GUI, install it onto a client with operator permissions and run…
JohnSeagull, on the Modrinth page

Official listing

Owner
JohnSeagull
Published
2026-07-13
Updated on Modrinth
2026-08-30
Facts verified
2026-10-15

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