No combat Logging
by JohnSeagull
No combat Logging lets server admins attach penalties to players who disconnect during combat, so logging out no longer escapes a fight.
What it does
When a player logs out in combat, the server can apply punishments that carry over to the player's next join. The admin chooses the effects in the config: the player may rejoin with reduced health or hunger, with saturation drained, or under a Slowness, Hunger, Poison, Blindness or Levitation effect. Poison can be set to leave the player on one heart, and Levitation can be set to a very large amount. The mod is intended for server use and fits survival and PvP servers that want logging out in combat to carry a cost.
The mod is a server-side utility. Vanilla clients join and play as normal, and no client install is needed. Configuration can be done in the server's config folder, where the file includes notes on what each option does, or through a GUI for players with operator permissions. The mod also works in singleplayer and LAN worlds, where penalties carry over to other worlds. It requires Fabric API and is published for Fabric only, with files for 26.2 and 1.21.11, the latest a 1.2.2 build from 2026-08-30. It is open source under the MIT License.
Key features
Configurable punishments
Admins set which penalties apply to a player who logs out during combat, and each can be tuned.
Health, hunger and saturation
Rejoining players can start with less health or hunger, and their saturation can be drained.
Status effects on join
Slowness, Hunger, Poison, Blindness and Levitation can each be applied when the player rejoins.
Vanilla client compatibility
Clients on the unmodified game can connect and play without installing anything, since nothing runs on their side.
In-game configuration
Operators can change the settings through a GUI instead of editing the config file by hand.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Combat log mod is server-side only, released under the MIT License and published for 1.21.3 – 26.2 on Fabric, so it covers a wider version range than this mod. Panda Logoff Spot is server-side only and open source under the CC0 1.0 Universal license, with files for 1.21.6 – 26.3. CrystalCombatLog is server-side only, with a single Fabric build for 26.1.2 under All rights reserved, so it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No combat Logging | Fabric | 1.21.11 – 26.2 | Server required, client optional | 2026-08-30 |
| Combat log mod | Fabric | 1.21.3 – 26.2 | Server-side only | 2026-07-25 |
| Panda Logoff Spot | Fabric | 1.21.6 – 26.3 | Server-side only | 2026-10-04 |
| CrystalCombatLog | Fabric | 26.1.2 | Server-side only | 2026-06-21 |
Questions
Does No combat Logging require Fabric API?
Which versions does No combat Logging support?
Can the penalties be changed?
In the catalog
No combat Logging is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
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What the author says
This mod is a small server-side utility that lets you set various practical (and fun) punishments. All functionallity is completely server-side so vanilla clients can join and play like normal. If by chance you want to configure the mod through a GUI, install it onto a client with operator permissions and run…
Official listing
- Modrinth page
- modrinth.com/mod/no-combat-logging
- Owner
- JohnSeagull
- Published
- 2026-07-13
- Updated on Modrinth
- 2026-08-30
- Facts verified
- 2026-10-15
