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Nation's Roots

by Gospi

Nation's Roots is a NeoForge role-playing mod that divides players among four ancient races, each tied to a nation with its own powers and weaknesses.

NeoForgeClient and serverAll rights reserved1.21.8

What it does

Players choose one of four races at the start, and each race leads to one of its unique nations. A choice grants specific powers together with flaws, so the chosen roots shape how a character moves, fights and survives. Players can later change nation by finding a special item, defeating the race boss and claiming a legendary weapon. Twelve nations are available in total, each offering its own style of play, from warrior and builder to farmer, explorer and magician.

The mod is built around a deeply researched backstory meant to help players immerse themselves in a role. It adds guilds that can join wars and trade between nations and races, and it turns Minecraft into a role-playing game with its own mechanics. Servers that run it need every player to install it too. It is not open source and is released under All rights reserved. Files exist for 1.21.8 only, and the latest NeoForge build is 1.0.0 from 2025-11-22, on the beta channel.

Key features

  1. Four races, twelve nations

    Each race branches into nations with distinct strengths, such as speed in caves, fast miners or hardy survivors.

  2. Race powers and flaws

    Every race gets its own abilities alongside weaknesses, like water harming some races or fire harming others.

  3. Legendary weapon quest

    A special item changes nation after the race boss is defeated, and the boss grants a legendary weapon to claim.

  4. Guilds and wars

    Players can form guilds, join wars and trade between nations and races.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.81.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Role-playing servers

Server owners can run a shared world where each player builds a character around a chosen race and nation.

Who it’s for: Players who enjoy role-playing and tactical choices, and server owners who want factions, guilds and diplomacy in a Minecraft world.

How it compares

Full comparison

ForgeTowns is open source under the GNU General Public License v3.0 only and covers 1.21.1 – 1.21.5 on NeoForge, so it is a town-building option rather than a race system. Geopolitical is not open source, is released under All rights reserved and supports Forge and NeoForge for 1.20.1 – 1.21.11, focusing on nations and politics. Nation's Roots is a client and server mod for 1.21.8 only, with race powers and flaws.

ModLoadersGame versionsEnvironmentUpdated
Nation's RootsNeoForge1.21.8Client and server2025-11-22
ForgeTownsNeoForge1.21.1 – 1.21.5Client and server2025-04-18
GeopoliticalForge and NeoForge1.20.1 – 1.21.11Client and server2026-07-22

Questions

Which loader does Nation's Roots use?

It is published for NeoForge only, with the 1.0.0 file for 1.21.8 as the latest build.

Does the server need Nation's Roots?

Yes. Every player and the server need a copy of the mod.

Can a player change nation after choosing one?

Yes. Finding a special item, defeating the race boss of the current race and claiming a legendary weapon allows a change.

In the catalog

Nation's Roots is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 17,695 mods support Minecraft 1.21.8.

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What the author says

Unlock a new level of role-playing game in Minecraft! This mod divides all players into 4 ancient races, whose fate and power are inextricably linked to the dimension of their birth. Each race, in turn, is revealed through three unique nations with special abilities, weaknesses and their own unique game mechanics.
Gospi, on the Modrinth page

Official listing

Owner
Gospi
Published
2025-11-18
Updated on Modrinth
2025-11-22
Facts verified
2026-10-15

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