ModsFinder

More Explosions

by thecarrs96

More Explosions adds new ways to set off explosions in Minecraft, driven by a realistic energy system that replaces the vanilla trigger logic.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.8

What it does

The mod lets players create explosions through new methods, and each trigger draws on an energy model rather than a simple fuse or redstone signal. Explosives such as TooMuchTNT can deal more damage to entities and to the environment than vanilla TNT. Because the explosions are handled by the mod's own physics, they do not depend on the built-in explosion system that Minecraft uses for block and entity damage.

The mod is available for Forge and NeoForge in the 1.20.1 – 1.21.8 range, and it is needed on both sides: the server and every player must run it. The author notes that the mod's internal physics avoids the lag and freezes that custom explosion code often causes. The author also says that the visual explosion effect is still the vanilla one, because Minecraft's particle triggering cannot be changed by the mod.

Key features

  1. New explosion triggers

    Explosions can be started through new methods that the mod adds, separate from ordinary TNT ignition.

  2. Energy-based triggering

    Each trigger uses a realistic energy system to decide when and how strongly an explosion occurs.

  3. Stronger explosives

    Explosives such as TooMuchTNT cause more damage to certain things and to the environment.

  4. Own physics instead of vanilla logic

    Explosion damage runs on the mod's internal physics, not on Minecraft's built-in explosion code, which the author states avoids lag.

Compatibility

Latest build for each game version and loader.

1.21.8Not available1.1.10
1.21.4Not available1.1.9
1.20.11.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players and server owners who want stronger explosions than vanilla Minecraft offers, and who accept that the visual effect stays the same.

How it compares

Full comparison

Old TNT Particles is a client-side option for Forge and NeoForge, released under the CC0 1.0 Universal license and covering 1.19.2 – 1.21.8, and it changes only the look of TNT rather than the damage. ExplosionGlass is a client-and-server mod for Forge and NeoForge, released under a custom license and covering 1.12.2 – 1.21.1, which focuses on how explosions break glass rather than on new triggers.

ModLoadersGame versionsEnvironmentUpdated
More ExplosionsForge and NeoForge1.20.1 – 1.21.8Client and server2025-12-30
Old TNT ParticlesForge and NeoForge1.19.2 – 1.21.8Client or server, optional2026-02-23
ExplosionGlassForge and NeoForge1.12.2 – 1.21.1Client and server2026-08-04

Questions

Does More Explosions need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loaders and versions does More Explosions support?

The mod is published for Forge and NeoForge. The latest Forge file is 1.0.0 for 1.20.1, and the latest NeoForge file is 1.1.10 for 1.21.8.

Does the mod change the visual look of explosions?

No. The author notes that the visual explosion effect remains the vanilla one, since Minecraft's particle triggering cannot be changed by the mod.

In the catalog

More Explosions is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 17,695 mods support Minecraft 1.21.8.

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What the author says

This mod adds in new ways to trigger explosions using a realistic energy system what this mod does not add in is new explosives (this is not toomuchtnt;)) ever wished certain things did more damage to the environment well then this mod is for you. right now the mod uses minecraft's built in explosion system (i tried…
thecarrs96, on the Modrinth page

Official listing

Owner
thecarrs96
Published
2025-01-18
Updated on Modrinth
2025-12-30
Facts verified
2026-10-15

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