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Modern Industrialization Explosivity

by dddanpppan

Explosivity adds explosives to the game, including Industrial TNT with a set strength and nukes with a countdown, and it is a NeoForge mod for 1.21.1.

NeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.21.1

What it does

Industrial TNT is set off by the player, and the size of its blast follows a strength value that the config file sets. Nukes are armed, count down on a timer that the config controls and can be defused before they go off. A nuke leaves a scorch zone behind, and entities inside the blast area receive radiation, shown as yellow-green zones. After an explosion the water grid effect is repaired, so the ground around a blast no longer behaves as it did before.

The mod is a fork of the original explosivity mod, and its overall behavior matches the original with some changes, fixes and random issues addressed along the way. Sound was changed too: the nuke blast has a softer sound that hits just as hard, and separate sounds mark the defuse and the countdown. Compatibility with Create Aeronautics is included, and the original mod's diagrams render the physics contraptions that the explosives interact with.

The mod is published for NeoForge only, for 1.21.1, and it runs on client and server, so the server and every player need it. The source code is public, and the code is open source under the GNU General Public License v3.0 only.

Key features

  1. Industrial TNT

    Industrial TNT is ignited by the player, and its strength is set in the config.

  2. Nuke countdown and defuse

    Nukes are armed, count down on a configurable timer and can be defused before they detonate.

  3. Scorch zones and radiation

    A nuke leaves a scorch zone, and entities inside the blast zone receive radiation effects.

  4. Softer nuke sound

    The nuke blast has a modified, softer sound that is equally intense, with dedicated defuse and countdown sounds.

Compatibility

Latest build for each game version and loader.

1.21.11.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Modern Nuclearization is the Modern fork of the same explosives idea, published for Fabric and NeoForge for 1.20.1 – 1.21.1, under the GNU General Public License v3.0 only and open source. CobbleBoom is server-side only, published for Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, under the MIT License and open source. Modern Industrialization Sound Addon is client and server, published for Fabric and NeoForge for 1.19.2 – 1.21.1, under the MIT License and open source.

ModLoadersGame versionsEnvironmentUpdated
Modern Industrialization ExplosivityNeoForge1.21.1Client and server2026-06-23
Modern NuclearizationFabric and NeoForge1.20.1 – 1.21.1Client and server2025-05-09
CobbleBoomFabric, Forge and NeoForge1.20.1 – 1.21.1Server-side only2024-12-30
Modern Industrialization Sound AddonFabric and NeoForge1.19.2 – 1.21.1Client and server2026-08-05

Questions

Does the mod work with Create Aeronautics?

Compatibility with Create Aeronautics is included, and the diagrams render the physics contraptions that the explosives interact with.

In the catalog

Modern Industrialization Explosivity is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from dddanpppan

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What the author says

This fork's purpose and overall functionality is the same as the original mod, but with some changes, fixes and random additions: - Compatibility with Create Aeronautics - in the original mod, diagrams will not render on physics contraptions, and have issues being interacted with. this is now fixed - Industrial TNT…
dddanpppan, on the Modrinth page

Official listing

Owner
dddanpppan
Published
2026-06-22
Updated on Modrinth
2026-06-23
Facts verified
2026-10-15

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