Guard Villagers TACZ Support
by dddanpppan
Guard Villagers TACZ Support lets guard villagers, zombies and pillagers hold and fire TACZ guns, with ammo handling and target selection built on the Guard Villagers behavior.
What it does
Guard villagers, zombies and pillagers can be spawned and equipped with TACZ weapons. Each one searches for ammunition, including condensed ammo boxes, and draws on vanilla containers such as chests and barrels when it runs low. A guard that is hurt can retreat to find food and heal before returning to the fight.
The mod keeps the original Guard Villagers configuration in place, so the spawn and weapon options can be adjusted on the server. Guards pick hostile targets within range, reposition to get a clear line of sight, and avoid firing at passive mobs, players and other villagers such as chickens. Weapons and ammo types added by TACZ addons also work with the mod.
The mod is server-side only: players join without installing it, and only the server needs it. It requires the Guard Villagers mod and TACZ, and a compatibility layer built on Guard Villagers UNOFFICIAL TaCZ 1.21.1 NeoForge Port is listed among its works-with entries. It is released for NeoForge 1.21.1 under the MIT License, and its source code is public.
Key features
TACZ weapons for guards
Guard villagers, zombies and pillagers can spawn already holding TACZ weapons and fire them properly.
Ammo management
Guards consume ammunition, use condensed ammo boxes, and retrieve suitable ammo from nearby vanilla storage blocks.
Retreat and healing
A guard can fall back to find food and heal itself before rejoining the fight.
Targeting and line of sight
Guards choose hostile targets within range, reposition to find a clear shot, and skip passive mobs and players.
Configurable spawns
Options control which mobs spawn with TACZ weapons, and the original Guard Villagers settings remain available.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners who run Guard Villagers and TACZ together on NeoForge 1.21.1 and want guards that carry and manage firearms.
How it compares
Armed Pillagers is a Forge and NeoForge mod for 1.20.1 – 1.21.1 under All rights reserved, and it is not open source. Automagic TACZ Automation is a NeoForge mod for 1.21.1 that is server-side only and open source under the GNU General Public License v3.0 or later. TaCZ - First-person Model compatibility is client-side only, covers NeoForge 1.21.1 and is released under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Guard Villagers TACZ Support | NeoForge | 1.21.1 | Server-side only | 2026-10-07 |
| Armed Pillagers | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-17 |
| Automagic TACZ Automation | NeoForge | 1.21.1 | Server-side only | 2026-09-08 |
| TaCZ - First-person Model compatibility | NeoForge | 1.21.1 | Client-side only | 2026-07-05 |
Questions
Does Guard Villagers TACZ Support need to be installed on the client?
Which mods are required alongside it?
Which game version does the mod support?
In the catalog
Guard Villagers TACZ Support is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from dddanpppan
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What the author says
This mod adds a compatibility layer for Guard Villagers and [[UNOFFICIAL] TaCZ 1.21.1 NeoForge Port]( Guard Villagers are now able to properly hold and fire TACZ weapons at enemies and defend their bases better. Guard Villagers that hold TACZ weapons will: - target hostile entities at a range - consume ammo (ammo…
Official listing
- Modrinth page
- modrinth.com/mod/guard-villagers-tacz-support
- Owner
- dddanpppan
- Published
- 2026-05-13
- Updated on Modrinth
- 2026-10-07
- Facts verified
- 2026-10-15
