ModsFinder

Mob Magnetism

by Brutox

Mob Magnetism is a Fabric mod for 1.21.1 that lets players pull, push and collide mobs using magnetic charges held in a handheld device.

FabricClient and serverMIT LicenseOpen source1.21.1

What it does

Players hold Sneak and throw a magnetic tag, a compact handheld gadget with a default-sized hand model, and the tag sticks to the ground where it lands. Left-clicking a mob tags it with a positive charge, right-clicking tags it with a negative charge, and a tag can be placed on many mobs at once. Activating the device pulls nearby mobs toward its center within a 20-block radius. Opposite charges slam together with a collision and fly apart, while matching charges repel each other.

Mobs caught in a collision can die in a safe, non-destructive explosion that does not break blocks. A separate Implosion Grenade is throwable like a splash potion and uses the same charge system. The current 1.1.3 release replaces the earlier glove models with a sci-fi weapon system, called the Polarity Core, that uses its own 3D model. The items sit in the Combat Tools and Utilities tabs of the Creative Inventory.

Mob Magnetism runs on client and server, so both the server and every player need it. Only the 1.21.1 game version is supported, and the latest Fabric file is 1.1.3 for 1.21.1, published 2026-06-16. The code is open source under the MIT License.

Key features

  1. Charge tagging

    Left-clicking a mob applies a positive charge and right-clicking applies a negative charge, with a particle effect that shows the polarity.

  2. Area pull and repel

    The device pulls mobs within a 20-block radius toward its center, and matching charges push them away from each other.

  3. Implosion Grenade

    A throwable grenade with its own 3D model that works like a splash potion and triggers the same charge collisions.

  4. Non-destructive explosions

    Mobs that collide in a charged explosion can die without the blast breaking any blocks around them.

Compatibility

Latest build for each game version and loader.

1.21.11.1.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Magnetism mod is also Fabric for 1.21, client and server, open source under the MIT License, but it targets the older version. Magnetic Mining is a Fabric and NeoForge mod for 26.2 – 26.3 under All rights reserved, so it is not open source. Magnetic Players is server-side only for 1.21.1 – 1.21.5, under the GNU General Public License v3.0 or later, and players join without installing it.

ModLoadersGame versionsEnvironmentUpdated
Mob MagnetismFabric1.21.1Client and server2026-06-16
Magnetism modFabric1.21Client and server2025-06-04
Magnetic MiningFabric and NeoForge26.2 – 26.3Client and server2026-09-20
Magnetic PlayersFabric1.21.1 – 1.21.5Server-side only2026-08-08

Questions

Does Mob Magnetism need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loader and game version does Mob Magnetism support?

It is published for Fabric only, and the files target 1.21.1 alone.

Can mobs be pulled into the device without the Polarity Core?

The pull is triggered by the handheld device and the Implosion Grenade; the author notes do not describe any other way to activate it.

In the catalog

Mob Magnetism is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

🧲 MOB MAGNETISM — NEW UPDATE! This is a physics based mod that made entirely for pure fun. Hey everyone, welcome back! Version 1.1.3 completely overhauls the mod. We threw out the old glove models and replaced them with a brand-new, clean sci-fi weapon system featuring custom 3D models and automated physics.
Brutox, on the Modrinth page

Official listing

Owner
Brutox
Published
2026-06-09
Updated on Modrinth
2026-06-16
Facts verified
2026-10-15

Tags