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Mob Limiter

by mss1r

With Mob Limiter, a server owner caps how many mobs can exist in each chunk and across the whole world, which keeps mob farms from overloading a server.

ForgeServer-side onlyMIT License1.20.1

What it does

Mob Limiter sets per-chunk and world-wide caps on mob spawning, so overcrowded farms and excessive mob spawns can be kept in check. Limits can target specific mob categories or namespaces, and modded mobs registered with Forge are supported. When a chunk or the world goes over its limit, excess mobs are removed through a silent despawn that still kills them with loot and experience. Despawn behavior can follow vanilla rules or custom despawn ranges, and persistent mobs can be handled separately.

The mod is a Forge server mod for Minecraft 1.20.1, released under the MIT License and not open source. Only the server needs it, so players join without installing anything. Limits have a priority system that lets specific mobs, categories or namespaces override the defaults. Asynchronous processing is meant to keep server performance steady. Config can be reloaded with a command, without restarting the server, and active settings can be displayed in game.

Key features

  1. Per-chunk limits

    Each chunk can be given its own cap on mob counts, which prevents clustering in farm areas.

  2. Global world caps

    A total limit on mob populations can be set for the whole world, separate from chunk caps.

  3. Targeted restrictions

    Restrictions can apply to particular mob categories or namespaces, including modded mobs.

  4. Excess mob removal

    Surplus mobs are removed by a silent despawn that kills them, so they still drop loot and experience.

  5. Despawn control

    Vanilla despawn rules can be kept, or custom despawn ranges and persistent mob handling can be set.

  6. Live config reload

    The moblimiter reload command refreshes the configuration, and moblimiter info shows the active settings.

Compatibility

Latest build for each game version and loader.

1.20.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Mob Cap Limiter is a Forge mod for 1.12.2 under the MIT License, not open source, and it runs on client and server. Despawn Tweaks is server-side only and open source under the GNU Lesser General Public License v3.0 only, with files for Fabric, Forge and NeoForge across 1.20 – 1.21.1. ChunkLimiter is server-side only, open source under the MIT License, and covers 1.16.5 – 1.20.1 on Forge.

ModLoadersGame versionsEnvironmentUpdated
Mob LimiterForge1.20.1Server-side only2025-04-15
Mob Cap LimiterForge1.12.2Client and server2025-07-30
Despawn TweaksFabric, Forge and NeoForge1.20 – 1.21.1Server-side only2025-02-01
ChunkLimiterForge1.16.5 – 1.20.1Server-side only2025-03-04

Questions

Does Mob Limiter need to be installed on clients?

No. Players join without it, since only the server has to run the mod.

Which Minecraft version does Mob Limiter support?

Mob Limiter is published for 1.20.1 only, with the latest Forge file being 1.1.0 released on 2025-04-15.

Can Mob Limiter limit modded mobs?

Yes. Limits support mobs registered with Forge, so modded mobs can be covered by the same restrictions as vanilla ones.

In the catalog

Mob Limiter is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

This mod lets you control mob spawning by setting per-chunk and world limits, helping to prevent overcrowded farms or excessive mob spawns. ## Features - Chunk Limits: Restrict mob counts per chunk to avoid overcrowding. - World Limits: Set global caps for total mob populations. - Targeted Limits: Apply restrictions…
mss1r, on the Modrinth page

Official listing

Owner
mss1r
Published
2025-02-23
Updated on Modrinth
2025-04-15
Facts verified
2026-10-15

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