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Mob Cap Limiter

by Lonerskully

Mob Cap Limiter lets server owners set a fixed, adjustable ceiling on the total number of mobs in a world, and spawning pauses once that ceiling is hit.

ForgeClient and serverMIT License1.12.2

What it does

When too many mobs spawn, the game can lag. Once the number of mobs in a world reaches the configured maximum, the mod halts further spawns until the count drops. The cap can be set differently for each world and for different mob types, which helps keep the game running smoothly. It runs on Forge for 1.12.2 and needs both the client and the server, under the MIT License, and it is not open source.

Key features

  1. Hard mob cap

    A configurable limit sets the maximum number of mobs that can exist at the same time.

  2. Spawn blocking

    New mobs stop appearing once the cap has been reached, which curbs the lag that heavy spawning causes.

  3. Per-world and per-type settings

    The cap can be configured separately for each world and for different mob types.

Compatibility

Latest build for each game version and loader.

1.12.22.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Mob Cap Limiter need to be installed on both sides?

Yes. The server and every player need the mod installed.

What the author says

Too many mobs spawning causing lag? This mod sets a strict limit on how many mobs can exist at once, stopping new ones from appearing once that limit is reached. It’s configurable for different worlds and mob types, helping keep your game running smooth.
Lonerskully, on the Modrinth page

Official listing

Owner
Lonerskully
Published
2025-07-25
Updated on Modrinth
2025-07-30
Facts verified
2026-10-15