Mob Cap Limiter
by Lonerskully
Mob Cap Limiter lets server owners set a fixed, adjustable ceiling on the total number of mobs in a world, and spawning pauses once that ceiling is hit.
What it does
When too many mobs spawn, the game can lag. Once the number of mobs in a world reaches the configured maximum, the mod halts further spawns until the count drops. The cap can be set differently for each world and for different mob types, which helps keep the game running smoothly. It runs on Forge for 1.12.2 and needs both the client and the server, under the MIT License, and it is not open source.
Key features
Hard mob cap
A configurable limit sets the maximum number of mobs that can exist at the same time.
Spawn blocking
New mobs stop appearing once the cap has been reached, which curbs the lag that heavy spawning causes.
Per-world and per-type settings
The cap can be configured separately for each world and for different mob types.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Mob Cap Limiter need to be installed on both sides?
What the author says
Too many mobs spawning causing lag? This mod sets a strict limit on how many mobs can exist at once, stopping new ones from appearing once that limit is reached. It’s configurable for different worlds and mob types, helping keep your game running smooth.
Official listing
- Modrinth page
- modrinth.com/mod/mob-cap-limiter
- Owner
- Lonerskully
- Published
- 2025-07-25
- Updated on Modrinth
- 2025-07-30
- Facts verified
- 2026-10-15
