Minepathy
With Minepathy installed, a world can carry procedurally generated diseases that spread between players, mobs and food.
What it does
Minepathy adds a disease system to Minecraft. Diseases are generated procedurally, and each one receives its own effects, name, appearance and transmission mode. A player who contracts a disease first goes through an asymptomatic period of about 30 seconds, after which the disease continues with a set chance. Once symptoms begin, health drops by 10 at intervals of 30 seconds until it reaches 0, unless the player recovers. Each disease has a strength percentage that sets the chance of a health decrease. Contracted diseases can also mutate and spread further.
Transmission depends on the mode a disease was generated with. Some spread through interaction with blocks players touch, some through close proximity, and some through food items. Certain hostile humanoid mobs can spawn carrying a disease, and a smaller share of animal mobs spawn with a visible indicator. Hazmat suits protect a wearing player from contracting or spreading diseases, and a suit can be obtained by killing a humanoid mob that wears one, though it is likely torn. Torn suits can be repaired by crafting with string.
Minepathy requires Fabric API and Zine. It is client and server and is published for Fabric only, with 1.1.1 for 1.21.11 as the latest file, under All rights reserved. It is not open source.
Key features
Procedurally generated diseases
Each disease is built at random from its effects, stats, name, appearance and transmission mode.
Syringes, swabs and culture plates
Syringes spread diseases, and swabs, smears and culture plates let a player sample a disease from a mob, a block or another player.
Microscope and thermometer
A microscope displays a sampled disease on a culture plate, and a thermometer item detects whether a player, mob or block carries one.
Mutation with potions
Samples can be mutated using potions, which changes the disease before it is spread again.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
Blocks Spread is a Fabric mod for 1.21.4 – 1.21.11 that uses the same client and server environment and is released under All rights reserved. Contagious Effects is a Fabric mod for 1.21.11 with the same environment, released under the MIT License and not open source. Meowdemic is a Fabric mod for 26.1.2, is open source under the European Union Public License 1.2 and uses the same environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Minepathy | Fabric | 1.21.11 | Client and server | 2026-09-06 |
| Blocks Spread | Fabric | 1.21.4 – 1.21.11 | Client and server | 2026-07-22 |
| Contagious Effects | Fabric | 1.21.11 | Client and server | 2026-02-02 |
| Meowdemic | Fabric | 26.1.2 | Client and server | 2026-05-29 |
Questions
Does Minepathy need Fabric API and Zine?
Does the server need Minepathy?
Do hazmat suits stop every disease?
In the catalog
Minepathy is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from EightSidedSquare
Similar mods
What the author says
Infect your world with procedurally generated diseases! Minepathy introduces a new danger to your game in the form of procedurally generated diseases! Contract, mutate, or spread diseases!
Official listing
- Modrinth page
- modrinth.com/mod/minepathy
- Owner
- EightSidedSquare
- Published
- 2026-06-30
- Updated on Modrinth
- 2026-09-06
- Facts verified
- 2026-10-15
