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Metalborn

by KnightMiner

Metalborn is a Magic mod for Forge and NeoForge in which players store attributes such as strength, speed and health inside metal reserves.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1

What it does

The mod takes its concept from Brandon Sanderson's Mistborn series and implements its own version of Feruchemy. Players store and later draw out stored power through a set of metals, so storing a weaker effect and withdrawing a stronger one is part of the design. Each player is given one random Feruchemy power at the start, which grants access to a single power store matched to a metal type.

The powers cover movement and combat stats, vision, weight, reach, experience, health and hunger. Some metals reshape the world around the player, such as steering knockback and gravity or changing block reach. Power can also move between players, and the mod lets a player take additional powers from monsters. A single added ore, tin, joins iron, gold and copper so several metals can be produced through a metal forge.

Metalborn requires Mantle and is open source under the MIT License. Just Enough Items (JEI) is optional and is recommended for viewing recipes. The mod runs on the client and the server, and it is published for Forge and NeoForge for 1.20.1, with the Forge file at 1.0.3 and the NeoForge alpha at 0.1.0.

Key features

  1. Random starting power

    Each player begins with one random Feruchemy power, tied to one metal type and its power store.

  2. Stored attributes

    Metals store strength, speed, sight, health, energy, experience, reach and weight, drawn out when needed.

  3. Metal forge production

    Tin is added as an ore and used with iron, gold and copper in a metal forge to create the metals.

  4. Power sharing and theft

    Players can share stored power with others and take additional powers from monsters.

  5. Guidebook start

    Crafting a tin ingot with a book produces the mod's guidebook, which explains how to begin.

Compatibility

Latest build for each game version and loader.

1.20.11.0.30.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

MantleBase library required for SlimeKnights mods, including Tinkers' Construct, Natura, Inspirations, and Cermaics
Required

Optional 1

Just Enough Items (JEI)View Items and Recipes
Optional

Questions

Which loaders does Metalborn support?

Metalborn is published for Forge and NeoForge. The Forge file is 1.0.3 and the NeoForge file is 0.1.0 on the alpha channel, both for 1.20.1.

Does Metalborn need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Is Mantle required for Metalborn?

Yes. Mantle is a required dependency, so it must be installed alongside Metalborn.

How do players learn how the mod works?

Crafting a tin ingot with a book produces the guidebook, and JEI is recommended for viewing the recipes.

In the catalog

Metalborn is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Metalborn a Minecraft mod implementing my own take on Feruchemy from Brandon Sanderson's Mistborn) series. Feruchemy is the art of storing power in metals. While storing, you are temporarily weaker, but you can later draw out that power to increase your power by the same amount. When you install the mod, each player…
KnightMiner, on the Modrinth page

Official listing

Owner
KnightMiner
Published
2025-07-12
Updated on Modrinth
2026-05-05
Facts verified
2026-10-15

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