Metabolism
by lilypuree
With Metabolism, temperature, hunger, thirst and health form one linked system that players manage while they explore.
What it does
Temperature, health, thirst and hunger are connected in Metabolism. Exploring can make a player hot or cold. Heat drives thirst, cold drives hunger, and when both are present the body regenerates health more slowly. Players counter these effects by building shelters, wearing equipment and fighting in suitable conditions.
Food items give food and hydration, and the body metabolizes them over time into warmth. Warmth then lets the player regenerate health. The mod suits survival worlds and multiplayer servers where a steady supply of food and water is part of the challenge. Fabric API is required on every loader, and the mod bundles MidnightLib internally.
Metabolism is published for Fabric, Forge and NeoForge, with files for 1.20.1 only. The latest builds, 2.1.3, were released on 2024-01-27. The code is open source under the MIT License, and the source, issue tracker and wiki are public.
Key features
Linked survival stats
Temperature, health, thirst and hunger affect one another, so changing one stat shifts the others.
Heat and cold effects
Hot surroundings increase thirst and cold surroundings increase hunger, with a combined penalty that slows health regeneration.
Hydration from food
Food items provide both food and hydration, and the body converts them into warmth over time.
Shelter and equipment
Building shelters and wearing protective gear reduce the effect of heat and cold during exploration and combat.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Survival playthroughs
Players who want food, water and temperature to matter during long survival runs can use the linked stats to plan trips and camps.
Server survival
Server owners can run the system for every player, since both the server and each client need the mod.
Who it’s for: Players who want survival to involve managing body temperature and hydration, and server owners who want the same rules for every player.
How it compares
Yet Another Thirst is open source under the MIT License and runs on Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, covering thirst alone. Red's Survival Overhaul is open source under the MIT License and works with Forge only for 1.20.1 – 1.20.6. Smart Survival HUD is a Fabric client-side mod for 1.20.1 under All rights reserved, so it only displays stats and does not change them.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Metabolism | Fabric, Forge and NeoForge | 1.20.1 | Client and server | 2024-01-27 |
| Yet Another Thirst | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-04 |
| Red's Survival Overhaul | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-02-21 |
| Smart Survival HUD | Fabric | 1.20.1 | Client-side only | 2026-04-12 |
Questions
Does Metabolism need Fabric API?
Does the server need Metabolism?
Which loaders and versions are supported?
In the catalog
Metabolism is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 34,764 mods support Minecraft 1.20.1.
More from lilypuree
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/metabolism
- Owner
- lilypuree
- Published
- 2023-12-25
- Updated on Modrinth
- 2024-01-27
- Facts verified
- 2026-10-15
