ModsFinder

Metabolism

by lilypuree

With Metabolism, temperature, hunger, thirst and health form one linked system that players manage while they explore.

FabricForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Temperature, health, thirst and hunger are connected in Metabolism. Exploring can make a player hot or cold. Heat drives thirst, cold drives hunger, and when both are present the body regenerates health more slowly. Players counter these effects by building shelters, wearing equipment and fighting in suitable conditions.

Food items give food and hydration, and the body metabolizes them over time into warmth. Warmth then lets the player regenerate health. The mod suits survival worlds and multiplayer servers where a steady supply of food and water is part of the challenge. Fabric API is required on every loader, and the mod bundles MidnightLib internally.

Metabolism is published for Fabric, Forge and NeoForge, with files for 1.20.1 only. The latest builds, 2.1.3, were released on 2024-01-27. The code is open source under the MIT License, and the source, issue tracker and wiki are public.

Key features

  1. Linked survival stats

    Temperature, health, thirst and hunger affect one another, so changing one stat shifts the others.

  2. Heat and cold effects

    Hot surroundings increase thirst and cold surroundings increase hunger, with a combined penalty that slows health regeneration.

  3. Hydration from food

    Food items provide both food and hydration, and the body converts them into warmth over time.

  4. Shelter and equipment

    Building shelters and wearing protective gear reduce the effect of heat and cold during exploration and combat.

Compatibility

Latest build for each game version and loader.

1.20.12.1.3+fabric2.1.3+forge2.1.3+forge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Survival playthroughs

Players who want food, water and temperature to matter during long survival runs can use the linked stats to plan trips and camps.

Server survival

Server owners can run the system for every player, since both the server and each client need the mod.

Who it’s for: Players who want survival to involve managing body temperature and hydration, and server owners who want the same rules for every player.

How it compares

Full comparison

Yet Another Thirst is open source under the MIT License and runs on Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, covering thirst alone. Red's Survival Overhaul is open source under the MIT License and works with Forge only for 1.20.1 – 1.20.6. Smart Survival HUD is a Fabric client-side mod for 1.20.1 under All rights reserved, so it only displays stats and does not change them.

ModLoadersGame versionsEnvironmentUpdated
MetabolismFabric, Forge and NeoForge1.20.1Client and server2024-01-27
Yet Another ThirstFabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-08-04
Red's Survival OverhaulForge1.20.1 – 1.20.6Client and server2026-02-21
Smart Survival HUDFabric1.20.1Client-side only2026-04-12

Questions

Does Metabolism need Fabric API?

Yes. Fabric API is required, and it must be installed on Fabric, Forge and NeoForge alike.

Does the server need Metabolism?

Yes. The server and every player need the mod installed.

Which loaders and versions are supported?

Files exist for Fabric, Forge and NeoForge, all for 1.20.1 only.

In the catalog

Metabolism is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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Official listing

Owner
lilypuree
Published
2023-12-25
Updated on Modrinth
2024-01-27
Facts verified
2026-10-15

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