Economy
by lullaby
Economy gives a server a coin currency with balances, payments, shops, bounties and recurring rewards, all controlled by a config menu.
What it does
Players hold a balance that they can pay to other players, withdraw as a coin item worth a set amount, or use to buy from shops they create. Server owners can enable each feature separately, and triggers only appear for features that are turned on in the config. Player commands work without operator permissions, and a command lists what is available.
Income and costs come from several jobs that can be set individually, each with its own reward amount and interval: an initial balance, a daily reward, a weekly reward, a kill reward and a death penalty. Payment tax can be applied to transfers. Server owners can also run admin shops that sell an item from the main hand with custom text, and villager shops built from a spawn egg and barrels. The mod is server required with the client optional. It is published for Fabric, Forge, NeoForge and Quilt for game versions 1.21 – 26.3, and it is released under the GNU Lesser General Public License v3.0 or later, which makes it open source. Source code is public.
Key features
Configurable economy jobs
Each reward job, including daily, weekly, kill and initial balance, has its own amount and frequency in the config.
Player shops and villager shops
Players can open a shop with the item in their main hand and remove it by standing near it, while admins can place villager shops.
Bounties and payments
Players can place a bounty on another player's ID with a set reward, and send coins to a player with an optional payment tax.
Coin item
A coin item can be withdrawn from a balance at a chosen value and spent or traded like any other item.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x9 of 9 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners who want an in-game currency, and players who take part in a server economy. Only the server needs the mod; players can join without installing it.
How it compares
Daily Rewards Fabric is server-side only, under the CC0 1.0 Universal license, and covers 1.21 – 26.2 on Fabric. It handles recurring rewards only, without a currency. Notches Currency is a Fabric mod for 1.20.1 – 26.2 that runs on client and server and is open source under the MIT License. DanConomy is a NeoForge mod for 1.21.1 that is server-side only and is not open source, released under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Economy | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2026-10-07 |
| Daily Rewards Fabric | Fabric | 1.21 – 26.2 | Server-side only | 2026-08-17 |
| Notches Currency | Fabric | 1.20.1 – 26.2 | Client and server | 2026-09-14 |
| DanConomy | NeoForge | 1.21.1 | Server-side only | 2026-04-10 |
Questions
Does Economy need to be installed on the client?
Which loaders does Economy support?
Can players use commands without operator permissions?
In the catalog
Economy is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 8,071 mods support Minecraft 26.3.
More from lullaby
Similar mods
What the author says
A performance and fully customizable Economy for players! All features are optional; in other words, you can enable or disable whichever ones you want, as well as enable or disable specific jobs.
Official listing
- Modrinth page
- modrinth.com/mod/ly-economy
- Owner
- lullaby
- Published
- 2026-06-26
- Updated on Modrinth
- 2026-10-07
- Facts verified
- 2026-10-15
