DanConomy
by danners45
DanConomy gives a NeoForge server a player balance system, with payments between players, leaderboards and admin commands for managing balances.
What it does
Each player holds an account balance stored in the world save, and players can send money to one another. A leaderboard ranks balances, and admins can adjust or inspect any account with commands. Several currencies can be configured, so a server may run more than one. Account data is kept in the world's data folder as a ledger file, and shop data in a separate shops file.
Shops are built from signs placed next to storage blocks. A shop takes its stock from a container placed close to its sign, and vanilla barrels work out of the box, with further container blocks available once they are listed in the config file. Command shops run a configured command when a player uses the sign, instead of handing out items. Admin shops draw from an infinite supply and use the existing admin shop permission node. Pricing can be set in any configured currency.
The mod is server-side only, so players join without installing it. Files exist for NeoForge 1.21.1 only, and the license is All rights reserved, which means the code is not open source. Pixelmon is optional: when it is installed, Pokédollars can serve as the default currency, and without it the rest of the mod works normally.
Key features
Player balances and payments
Every player has a balance that can be checked and used to pay other players directly.
Balance leaderboards
A leaderboard lists account balances, giving the server a simple view of its economy.
Sign-based item shops
Signs next to storage blocks sell stock taken from the container, with vanilla barrels supported out of the box.
Command shops
Signs can run a configured command when interacted with, instead of giving items, which suits admin services and perks.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
Use cases
Who it’s for: Server owners running NeoForge 1.21.1 who want a built-in economy without installing a separate plugin on the client side.
How it compares
Simple Economy is server-side only, open source under the MIT License, and built for NeoForge 1.21.1. RC Economy is a client and server mod for the same version, released under the MIT License but not open source. Players on servers running Simple Economy need nothing extra, while RC Economy must be installed on every player's client as well as the server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DanConomy | NeoForge | 1.21.1 | Server-side only | 2026-04-10 |
| Simple Economy | NeoForge | 1.21.1 | Server-side only | 2026-02-07 |
| RC Economy | NeoForge | 1.21.1 | Client and server | 2026-09-03 |
Questions
Does DanConomy need players to install it?
Does DanConomy work without Pixelmon?
Is DanConomy available for other Minecraft versions?
In the catalog
DanConomy is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
DanConomy is an economy mod for Minecraft 1.21.1 on NeoForge. It adds the core economy features most servers need: player balances, payments, balance leaderboards, configurable currencies, and player shops. Pixelmon integration is also supported, but completely optional.
Official listing
- Modrinth page
- modrinth.com/mod/danconomy
- Owner
- danners45
- Published
- 2026-03-17
- Updated on Modrinth
- 2026-04-10
- Facts verified
- 2026-10-15