Lucky Charm
by SalekDev
Lucky Charm reworks how loot pools are rolled, using the luck attribute to shift results toward better entries in vanilla loot tables.
What it does
Vanilla loot generation uses a luck attribute that barely affects results. Lucky Charm gives luck a real role: each loot pool entry gets a probability adjusted by the player's luck, so higher luck tends to produce better-quality items according to each entry's quality value. The fishing gameplay that used the luck sea enchantment is covered by the same logic.
Luck can be raised with potions and armor. Awkward potions brewed with a four leaf clover, which comes from grass, can be turned into Luck potions, and redstone or glowstone change their duration and strength, with splash and lingering variants also craftable. Armor pieces add +1 luck each, and a full set plus Luck II potions reaches the highest luck value obtainable in survival, 6. Witches and Elder Guardians can curse a player with unluckiness, subtracting luck points and yielding worse loot.
Lucky Charm requires Fabric API and is open source under the MIT License. A server running it needs every connecting player to have it too. Files are published for Fabric only, for Minecraft 1.20.6, 1.21.3 and 1.21.4, with 1.0.2+1.21.4 for 1.21.4 as the latest build. A setting called doHyperLoot turns the new luck logic off so the original vanilla loot algorithm can run instead, and a loot table option allows vanilla tables to stay in place when another mod replaces them.
Key features
Luck-weighted loot pools
Each loot pool entry is recalculated with probabilities shaped by the player's luck and the entry's quality value.
Luck potions and variants
Luck potions brewed from awkward potions, with redstone and glowstone for duration and strength, plus splash and lingering forms.
Armor luck bonus
Each armor piece grants +1 luck, and a full set combined with Luck II potions reaches the survival maximum of 6.
Curses from witches and guardians
Witches and Elder Guardians can give unluckiness, which subtracts luck and lowers the quality of loot.
Compatibility options
The doHyperLoot setting switches back to vanilla loot logic, and a loot table setting leaves vanilla tables in place for other replacements.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
FGNTDWI is open source under the MIT License, runs on client and server, and is published for Fabric 1.20.1 – 1.21.1, so its loot bonus is based on XP instead of luck. Luck All Bonus is server-side only, under the Mozilla Public License 2.0 and not open source, with files for 1.21 – 1.21.1, so players can join without installing it. Potion Mod is open source under the MIT License, client and server, for 1.20 – 1.21.11, and covers potions more broadly than Lucky Charm's luck potions.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Lucky Charm | Fabric | 1.20.6 – 1.21.4 | Client and server | 2024-12-24 |
| FGNTDWI (XP Based Loot Bonus) | Fabric | 1.20.1 – 1.21.1 | Client and server | 2025-03-25 |
| Luck All Bonus | Fabric | 1.21 – 1.21.1 | Server-side only | 2025-07-20 |
| Potion Mod | Fabric | 1.20 – 1.21.11 | Client and server | 2025-12-15 |
Questions
Does Lucky Charm need Fabric API?
Do players and the server both need Lucky Charm?
How can a server keep the vanilla loot algorithm?
In the catalog
Lucky Charm is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 17,979 mods support Minecraft 1.21.4.
Similar mods
What the author says
A simple mod that reworks loot generation in minecraft using the long-forgotten luck entity attribute only previously used in fishing gameplay when using the luck of the sea enchantment. When having luck, new probabilities for each entry in the loot pool are calculated when generating the loot. The probabilities…
Official listing
- Modrinth page
- modrinth.com/mod/lucky-charm
- Owner
- SalekDev
- Published
- 2024-12-21
- Updated on Modrinth
- 2024-12-24
- Facts verified
- 2026-10-15
