lockers
by robbyfox
Lockers lets players save several complete gear sets, armor and Curios slots included, in a single block and swap between them with one interaction.
What it does
A locker stores multiple full equipment loadouts, so a player can keep a combat set, an exploration set and a utility set in one place. Each set can hold armor pieces and items in Curios slots, and switching sets replaces the worn gear in one step instead of moving pieces by hand. The design is modeled on the locker mechanics of the game Rust, with a plain interface meant to keep gear management out of the way of play.
Lockers runs on NeoForge and works with Accessories and Curios API as optional dependencies. With Curios API present, its slots are handled alongside vanilla equipment; the mod is built with support from Minecraft 1.21.1 onward. Files target 1.21.1, 1.21.4 and 26.1.2, and the latest build, 0.2.0-alpha.2+26.1.2, is for 26.1.2. The code is open source under the MIT License.
Key features
Multi-loadout storage
One locker block keeps several complete equipment sets, so a player does not need a chest per build.
Instant gear swapping
Switching between a full armor and Curios setup takes a single interaction at the locker.
Curios slot handling
Items in Curios slots are stored and restored together with vanilla armor and held equipment.
Room for expansion
The storage system is built so that future upgrades and integrations can be added on top of it.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
Use cases
Switching roles mid-session
A player who moves from fighting to building can change the whole kit at a locker instead of unequipping each piece.
Keeping a base equipped
Lockers placed at a base give players a fixed spot where each prepared gear set waits.
Who it’s for: Players who run Curios equipment alongside armor and want fewer inventory steps when changing gear, and server owners who want a shared storage point for prepared kits.
How it compares
Refined Storage - Curios Integration is also NeoForge and built for 1.21.1 – 26.1.2, and it connects Curios slots to a storage network rather than to a single locker block. Armor Management is server-side only and covers 1.21.1 alone, so players join it without installing anything. Curios Backpacks is built for 1.21.1 and runs on both client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| lockers | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-04-26 |
| Refined Storage - Curios Integration | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-04-26 |
| Armor Management | NeoForge | 1.21.1 | Server-side only | 2024-09-01 |
| Curios Backpacks | NeoForge | 1.21.1 | Client and server | 2026-04-18 |
Questions
Does Lockers need Curios API to work?
Must Lockers be installed on the server?
Which game versions does Lockers support?
In the catalog
lockers is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 15,189 mods support Minecraft 26.1.2.
Similar mods
What the author says
Bring tactical gear management to Minecraft with Lockers, a Rust-inspired armor storage and quick-swap system. Lockers let you store multiple full equipment loadouts—including armor, curios, and more—and swap between them instantly. Whether you're preparing for combat, exploration, or utility builds, Lockers…
Official listing
- Modrinth page
- modrinth.com/mod/lockers
- Owner
- robbyfox
- Published
- 2026-04-25
- Updated on Modrinth
- 2026-04-26
- Facts verified
- 2026-10-15
