Keep Equipment
by anticode
Keep Equipment is a mod that keeps a player's armor, tools and other equipped items after death, with a durability cost applied to the kept items.
What it does
Keep Equipment changes what happens to a player's gear on death. Armor, tools and items in the hotbar, offhand, and trinket or Curios slots are kept, and the mod calls this a more balanced alternative to Keep Inventory. Dying still carries a penalty, so the mod is not a complete removal of the risk. Kept items lose durability: armor and tools take 15% durability damage each time they are kept, and experience is reduced by 50%, which differs from vanilla behavior.
Cloth Config API is required on every loader, and the mod works with the GraveStone Mod. Keep Equipment runs on client and server, so both the server and every player need it. Builds are published for Fabric, Forge and NeoForge, for 1.20.1 and 1.21.1, and the code is open source under the GNU Lesser General Public License v3.0 or later.
Key features
Equipment kept on death
Armor, tools and hotbar items stay with the player after dying instead of dropping to the ground.
Durability cost on kept items
Kept items take 15% durability damage, so keeping gear has a visible price.
Experience penalty
Experience is reduced by 50% on death, keeping the penalty from being fully removed.
Tag-based selection
A keep equipment tag lets server owners choose which items are kept.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Survival servers
Server owners can soften death penalties while keeping a cost for dying.
Gravestone setups
The mod can be combined with the GraveStone Mod for a different death handling style.
Who it’s for: Players and server owners who want death to keep equipment without removing the consequence entirely. Servers that run it need the mod on the server and on each client.
How it compares
Configured Keep Inventory is server-side only, runs on Fabric for 1.20.1 – 1.21.1 and is released under All rights reserved. Keep my tools! runs on Fabric, Forge and NeoForge for 1.20.1 – 1.21.10 under the MIT License, and its environment is client and server. Save The Hotbar! is open source under the Apache License 2.0 and is available for Fabric only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Keep Equipment | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-03 |
| Configured Keep Inventory | Fabric | 1.20.1 – 1.21.1 | Server-side only | 2026-06-18 |
| Keep my tools! | Fabric, Forge and NeoForge | 1.20.1 – 1.21.10 | Client and server | 2026-02-28 |
| Save The Hotbar! | Fabric | 1.20.1 – 26.2 | Client and server | 2026-07-03 |
Questions
Does Keep Equipment require Cloth Config API?
Does the server need Keep Equipment?
Which game versions does Keep Equipment support?
In the catalog
Keep Equipment is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from anticode
Similar mods
What the author says
Keep Equipment is designed to be a Keep Inventory mod that still punishes you for dying, but isn't completely debilitating unlike Vanilla. When you die, you keep: - Anything in your hotbar, armor slots, trinket/curios slots, and offhand. - Anything in the #keep_equipment:kept_equipment tag. - 50% of your XP
Official listing
- Modrinth page
- modrinth.com/mod/keep-equipment-anticode
- Owner
- anticode
- Published
- 2026-09-11
- Updated on Modrinth
- 2026-10-03
- Facts verified
- 2026-10-15
