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It Shall Not Tick (ISNT)

by Gaz492

It Shall Not Tick (ISNT) limits how often entities far from players are ticked, which lowers the server load of busy worlds.

ForgeClient and serverMIT LicenseOpen source1.18.2 – 1.19.2

What it does

ISNT is a Forge performance mod that reduces the processing cost of ticking entities. Entities within a configurable range of a player tick normally, while entities outside that range tick less often, so the server spends less time on them. Entities that are rendered on the client are still handled as expected, and the server keeps ticking entities a player is interacting with.

The mod integrates with FTB Chunks: entities in claimed chunks keep ticking normally, so claimed areas do not slow down. Specific entities can be added to an ignore list, and the default config already ignores entities such as the minecraft:ender dragon and minecraft:elder guardian. The config file includes comments, and an example modpack configuration is included.

ISNT runs on client and server, so both the server and every player need it. It is published for Forge only, for 1.18.2 and 1.19.2, with 1.0.11-build.35 for 1.19.2 as the latest file. The code is open source under the MIT License.

Key features

  1. Range-based entity ticking

    Entities inside a configured distance from players tick as usual, and entities outside that range are ticked less often.

  2. FTB Chunks support

    Entities in chunks claimed through FTB Chunks keep ticking normally instead of being limited.

  3. Entity ignore list

    Individual entity types can be excluded from the limiting, and defaults such as the ender dragon and elder guardian are already listed.

  4. Commented config

    The config file explains each option, and an example modpack configuration ships with the mod.

Compatibility

Latest build for each game version and loader.

1.19.21.0.11-build.35
1.18.21.0.22-build.34
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack authors who want to reduce the cost of entity ticking on Forge 1.18.2 and 1.19.2 servers, and who can adjust the range and ignore list in the config file.

Questions

Does ISNT need to be installed on the client?

Yes. A server running it needs every connecting player to have it too.

Which Minecraft versions does ISNT support?

Files exist for 1.18.2 and 1.19.2 only, and both are published for Forge.

Does ISNT work with FTB Chunks?

Yes. Entities in chunks claimed through FTB Chunks keep ticking normally.

In the catalog

It Shall Not Tick (ISNT) is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 12,559 mods support Minecraft 1.19.2.

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What the author says

It Shall Not Tick (ISNT) is a performance enhancing mod that limits entity ticking to within a configurable range of players. If the entity is within the configured range of a player the entity will tick as normal, however if it is out of range the entity will not tick and will also not be rendered by the client.
Gaz492, on the Modrinth page

Official listing

Owner
Gaz492
Published
2022-11-13
Updated on Modrinth
2022-11-13
Facts verified
2026-10-15

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