It Shall Not Tick (ISNT)
by Gaz492
It Shall Not Tick (ISNT) limits how often entities far from players are ticked, which lowers the server load of busy worlds.
What it does
ISNT is a Forge performance mod that reduces the processing cost of ticking entities. Entities within a configurable range of a player tick normally, while entities outside that range tick less often, so the server spends less time on them. Entities that are rendered on the client are still handled as expected, and the server keeps ticking entities a player is interacting with.
The mod integrates with FTB Chunks: entities in claimed chunks keep ticking normally, so claimed areas do not slow down. Specific entities can be added to an ignore list, and the default config already ignores entities such as the minecraft:ender dragon and minecraft:elder guardian. The config file includes comments, and an example modpack configuration is included.
ISNT runs on client and server, so both the server and every player need it. It is published for Forge only, for 1.18.2 and 1.19.2, with 1.0.11-build.35 for 1.19.2 as the latest file. The code is open source under the MIT License.
Key features
Range-based entity ticking
Entities inside a configured distance from players tick as usual, and entities outside that range are ticked less often.
FTB Chunks support
Entities in chunks claimed through FTB Chunks keep ticking normally instead of being limited.
Entity ignore list
Individual entity types can be excluded from the limiting, and defaults such as the ender dragon and elder guardian are already listed.
Commented config
The config file explains each option, and an example modpack configuration ships with the mod.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and modpack authors who want to reduce the cost of entity ticking on Forge 1.18.2 and 1.19.2 servers, and who can adjust the range and ignore list in the config file.
Questions
Does ISNT need to be installed on the client?
Which Minecraft versions does ISNT support?
Does ISNT work with FTB Chunks?
In the catalog
It Shall Not Tick (ISNT) is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 12,559 mods support Minecraft 1.19.2.
More from Gaz492
Similar mods
What the author says
It Shall Not Tick (ISNT) is a performance enhancing mod that limits entity ticking to within a configurable range of players. If the entity is within the configured range of a player the entity will tick as normal, however if it is out of range the entity will not tick and will also not be rendered by the client.
Official listing
- Modrinth page
- modrinth.com/mod/it-shall-not-tick-isnt
- Owner
- Gaz492
- Published
- 2022-11-13
- Updated on Modrinth
- 2022-11-13
- Facts verified
- 2026-10-15
