IronSable
by duble
Iron's Spells 'n Spellbooks and Sable are joined by IronSable, which lets spells push, pull and shift entire ships under real physics on NeoForge 1.21.1.
What it does
Casting a spell next to an airship has no effect in plain Iron's Spells 'n Spellbooks. IronSable adds spells that act on Sable ships: a tornado drags ships toward the caster, a charged slam drops a ship straight down, and a barrier shoves away anything that drifts near the player. Existing spells from the base mod can also affect Sable ships once IronSable is installed.
The mod adds seven new spells, and ten spells already present in Iron's Spells 'n Spellbooks are also able to move ships. Spells are gathered in a Scroll Forge, and the same loot drops as in Iron's Spells 'n Spellbooks. A creative tab called Ironsable holds the new items, and a scroll's level decides how much a spell can lift and how fast, from a small contraption at level 1 to a thousand-block ship at level 4.
Installation needs Iron's Spells 'n Spellbooks and Sable. A server running it needs every connecting player to have it too. It is published for NeoForge on 1.21.1 only, with 1.2.1 as the latest file, and is released under the Creative Commons Attribution No Derivatives 4.0 license, so it is not open source. The issue tracker is public.
Key features
Tempest's Grasp
Summons a tornado that pulls nearby mobs and airships toward the caster, and can spin a targeted ship.
Gyroscopic Spin
Turns a ship in place without moving it, with the turn speed and direction set by how long the spell is held.
Stasis Lock
Freezes a ship mid-air, gravity included, for the length of the channel; releasing it lets the ship drift and then stop dead.
Kinetic Barrier
Raises a force sphere around the caster's ship that pushes away anything drifting too close. It only works while the caster is aboard.
Elastic Tether
Marks two spots, then hauls the marked objects together until they touch. Terrain stays put, so a ship can be glued to the ground for three casts.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Required by 1 mod
How it compares
Winefox's Spellbooks is open source under the MIT License and runs on NeoForge for 1.21.1 with client and server installs, so it adds spellbook content without linking to Sable. Iron's Spells 'n Spellbooks: Unstable Magic is All rights reserved and also targets 1.21.1 on NeoForge, but it does not add ship-moving spells. Sable: Ships is the physics base IronSable needs; it is under a custom license and not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| IronSable | NeoForge | 1.21.1 | Client and server | 2026-10-09 |
| Winefox's Spellbooks | NeoForge | 1.21.1 | Client and server | 2026-08-09 |
| Iron's Spells 'n Spellbooks: Unstable Magic | NeoForge | 1.21.1 | Client and server | 2026-07-02 |
| Sable: Ships | NeoForge | 1.21.1 | Client and server | 2026-06-11 |
Questions
Does IronSable need Iron's Spells 'n Spellbooks?
Does the server need IronSable for players to cast the spells?
Which game versions does IronSable support?
In the catalog
IronSable is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from duble
Similar mods
What the author says
Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics. 7 new spells, and 10 spells you already have now move ships too.
Official listing
- Modrinth page
- modrinth.com/mod/ironsable
- Owner
- duble
- Published
- 2026-07-25
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
