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Individual KeepInventory

by itred12

Individual KeepInventory lets a server owner turn the keepInventory behavior on for chosen players instead of for everyone at once.

NeoForgeServer required, client optionalMIT LicenseOpen source1.21.1

What it does

The mod adds a keepinventoryfor command. Its enable, disable and query subcommands target one player at a time, so a server can keep items, experience, hunger and similar state after death for named players only. Enabling a target works the same way the vanilla keepInventory gamerule works, but limited to that player.

Because the setting is per player, a server can give the benefit to some players while others keep the normal death penalty. Only players are affected, and the mod is required on the server, while clients may leave it out. It is published for NeoForge 1.21.1 and the code is open source under the MIT License.

Compatibility is listed with inventory-related mods such as Curios and Accessories, so players who use them can keep their setup while the rule applies.

Key features

  1. Per-player keepInventory

    The rule can be enabled for specific players, so the server does not have to change the setting for everyone.

  2. Enable, disable and query

    The command can enable or disable a target and list which players currently have the setting.

  3. Vanilla-like behavior

    A player with the setting enabled keeps the same inventory, experience and hunger that the gamerule would keep.

  4. Inventory mod support

    The mod is noted as working with inventory-related mods, including Curios and Accessories.

Compatibility

Latest build for each game version and loader.

1.21.12.3.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Mixed survival servers

A server can let trusted or new players keep their items on death while the rest of the server plays with normal rules.

Testing and events

Administrators can enable the rule for a single test account to check how a build behaves without changing the world for others.

Who it’s for: Server owners who want to set the keepInventory rule for individual players, and administrators who run mixed survival or event servers on NeoForge 1.21.1.

How it compares

Full comparison

Individual KeepInventory is a server-required mod with an MIT License, published for NeoForge 1.21.1. AmuletOfReturning is client and server under the MIT License for the same loader and version, so both sides need it. Safety Choice is server-side only and open source under the MIT License, so players join without installing anything, and it also covers the same version.

ModLoadersGame versionsEnvironmentUpdated
Individual KeepInventoryNeoForge1.21.1Server required, client optional2026-05-21
AmuletOfReturningNeoForge1.21.1Client and server2026-03-16
Safety ChoiceNeoForge1.21.1Server-side only2026-09-11

Questions

Does the server need Individual KeepInventory?

Yes. Server owners install it, and players can join with or without it.

Which Minecraft version does Individual KeepInventory support?

Only 1.21.1. Its latest NeoForge file is 2.3.0 for 1.21.1, published on 2026-05-21.

How does the keepinventoryfor command target players?

Its enable, disable and query subcommands each take a target player, so the setting can be changed or checked for one player at a time.

In the catalog

Individual KeepInventory is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Not everyone likes the KeepInventory gamerule, not everyone likes playing without it. Now both sides can be happy. "enable" will enable it for the target, "disable" will disable it for the target, and "query" will list whether it's enabled or disabled for the target.
itred12, on the Modrinth page

Official listing

Owner
itred12
Published
2026-04-27
Updated on Modrinth
2026-05-21
Facts verified
2026-10-15

Tags