Individual KeepInventory
by itred12
Individual KeepInventory lets a server owner turn the keepInventory behavior on for chosen players instead of for everyone at once.
What it does
The mod adds a keepinventoryfor command. Its enable, disable and query subcommands target one player at a time, so a server can keep items, experience, hunger and similar state after death for named players only. Enabling a target works the same way the vanilla keepInventory gamerule works, but limited to that player.
Because the setting is per player, a server can give the benefit to some players while others keep the normal death penalty. Only players are affected, and the mod is required on the server, while clients may leave it out. It is published for NeoForge 1.21.1 and the code is open source under the MIT License.
Compatibility is listed with inventory-related mods such as Curios and Accessories, so players who use them can keep their setup while the rule applies.
Key features
Per-player keepInventory
The rule can be enabled for specific players, so the server does not have to change the setting for everyone.
Enable, disable and query
The command can enable or disable a target and list which players currently have the setting.
Vanilla-like behavior
A player with the setting enabled keeps the same inventory, experience and hunger that the gamerule would keep.
Inventory mod support
The mod is noted as working with inventory-related mods, including Curios and Accessories.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Mixed survival servers
A server can let trusted or new players keep their items on death while the rest of the server plays with normal rules.
Testing and events
Administrators can enable the rule for a single test account to check how a build behaves without changing the world for others.
Who it’s for: Server owners who want to set the keepInventory rule for individual players, and administrators who run mixed survival or event servers on NeoForge 1.21.1.
How it compares
Individual KeepInventory is a server-required mod with an MIT License, published for NeoForge 1.21.1. AmuletOfReturning is client and server under the MIT License for the same loader and version, so both sides need it. Safety Choice is server-side only and open source under the MIT License, so players join without installing anything, and it also covers the same version.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Individual KeepInventory | NeoForge | 1.21.1 | Server required, client optional | 2026-05-21 |
| AmuletOfReturning | NeoForge | 1.21.1 | Client and server | 2026-03-16 |
| Safety Choice | NeoForge | 1.21.1 | Server-side only | 2026-09-11 |
Questions
Does the server need Individual KeepInventory?
Which Minecraft version does Individual KeepInventory support?
How does the keepinventoryfor command target players?
In the catalog
Individual KeepInventory is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Not everyone likes the KeepInventory gamerule, not everyone likes playing without it. Now both sides can be happy. "enable" will enable it for the target, "disable" will disable it for the target, and "query" will list whether it's enabled or disabled for the target.
Official listing
- Modrinth page
- modrinth.com/mod/individual-keepinventory
- Owner
- itred12
- Published
- 2026-04-27
- Updated on Modrinth
- 2026-05-21
- Facts verified
- 2026-10-15