ModsFinder

Immersive First Person

by StasisTheShattered

Immersive First Person replaces the floating first-person hand with a full rendered player model, so the arms and body appear in view as they do from the third-person camera.

NeoForgeClient-side onlyMIT LicenseOpen source1.21 – 1.21.1

What it does

Players see their own model from the first-person camera instead of a detached hand, which the author found immersion-breaking. The mod changes how the camera follows the head, so the eyes no longer rotate the whole head. Swimming animation also gets corrected, since arms stay in front of the player instead of rotating with the body.

The mod is client-side only, so players install it alone and servers do not need it. It is built for NeoForge and published for 1.21.1, with the author testing only that version. Its files cover 1.21 and 1.21.1, and the latest release is 1.0.3 for 1.21.1, dated 2024-08-17. The code is open source under the MIT License, and the author has said there are no plans for further updates or loader support.

Key features

  1. Rendered first-person model

    The player model is drawn in first person, replacing the floating hand with arms and body in view.

  2. Head-independent eye rotation

    Looking around rotates the camera without turning the whole head, which keeps the view steady.

  3. Corrected swimming pose

    While swimming, the arms stay in front of the player instead of tracking the body rotation.

  4. Fishing line rendering

    The fishing line is drawn correctly while riding boats and certain other entities, using the Enough Animations system.

Compatibility

Latest build for each game version and loader.

1.21.11.0.3
1.211.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Immersive solo play

Players who want their own arms and body visible in first person can use the mod in single-player worlds.

Who it’s for: Players on NeoForge 1.21.1 who want a visible player model in first person. Because it is client-side only, it works on any server without extra installation.

How it compares

Full comparison

Camera Utils (Neoforge Port) is client-side only, built for NeoForge and 1.21.1, under All rights reserved. Projectile Camera is client-side only, open source under the MIT License, and covers Fabric and NeoForge for 1.21.11 – 26.3. Reverse Third Persion Move is client-side only and open source under the MIT License, with Fabric and NeoForge files for 1.21 – 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
Immersive First PersonNeoForge1.21 – 1.21.1Client-side only2024-08-17
Camera Utils (Neoforge Port)NeoForge1.21.1Client-side only2026-07-10
Projectile CameraFabric and NeoForge1.21.11 – 26.3Client-side only2026-10-01
Reverse Third Persion MoveFabric and NeoForge1.21 – 1.21.11Client-side only2026-03-06

Questions

Does Immersive First Person need to be installed on the server?

No. Only the player's game needs it, and servers run without it.

Which loader and version does Immersive First Person support?

It is published for NeoForge only, for 1.21 and 1.21.1, with the latest file being 1.0.3 for 1.21.1.

Does Immersive First Person work with Enough Animations?

The author notes that the fishing line renders properly while riding boats when using Enough Animations, and the author says no other effects were found to break.

In the catalog

Immersive First Person is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This is my first published mod after only ~1 month of modding experience, but I tried my absolute hardest to make it the best I can. I've decided that I want to work on other projects and will likely not be working on this mod anymore, unless it is a very important bugfix or something. I don't plan to update it to…
StasisTheShattered, on the Modrinth page

Official listing

Owner
StasisTheShattered
Published
2024-08-14
Updated on Modrinth
2024-08-17
Facts verified
2026-10-15

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