ModsFinder
HU

huntersEdge

by omax.personal

huntersEdge gives swords, axes and tridents a kill counter per mob type, so a weapon grows stronger against the mobs it has killed most.

FabricClient and serverMIT LicenseOpen source1.20.1

What it does

Each weapon tracks kills separately for every mob type. Once a weapon reaches a kill threshold against one type, it deals extra damage to that type only. Four tiers apply: Initiate at 25 kills (+8% damage), Hunter at 75 (+15%), Slayer at 150 (+25%) and Nemesis at 300 (+40%). A tier-up appears as a chat message, so players see the change as it happens. Skill points and menus are not involved; the bonus simply builds up during normal play.

The mod groups mobs into categories, including undead such as zombies, skeletons, phantoms, drowned and husks; arthropods such as spiders, silverfish and bees; illagers such as pillagers, vindicators and witches; and fire or Nether mobs such as blazes, ghasts, piglins and hoglins. Endermen, shulkers, wolves, foxes, guardians and squids belong to further groups. The category a mob belongs to is reported by a command, which prints the same output in every case. The server and every player need the mod installed. Nothing else is required beyond Fabric.

Key features

  1. Per-type kill tracking

    Sword, axe and trident kills are counted for each mob type, so one weapon can track several separate totals.

  2. Four damage tiers

    Initiate, Hunter, Slayer and Nemesis raise damage by 8, 15, 25 and 40 percent at 25, 75, 150 and 300 kills.

  3. Tier-up messages

    Reaching a new tier prints a chat message, so the change in damage is visible without opening a menu.

  4. Mob categories

    Mobs are grouped into undead, arthropod, illager, Nether and other categories, and a command lists each group.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want their weapons to change with use and server owners who want a progression layer that needs no skill points or extra menus.

How it compares

Full comparison

OneHitKill is a Fabric mod for 1.20.1 with the MIT License and no open source claim, and it is server-side only, so players join without installing it. Zombie UUID Preservation is also server-side only and open source under the MIT License, but it covers 1.20 – 1.21.3 and is not a weapon progression mod. Armorful runs on client and server for 1.19 – 1.21.1, while huntersEdge is limited to 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
huntersEdgeFabric1.20.1Client and server2026-04-14
OneHitKillFabric1.20.1Server-side only2026-01-01
Zombie UUID PreservationFabric1.20 – 1.21.3Server-side only2025-09-08
ArmorfulFabric1.19 – 1.21.1Client and server2024-08-18

Questions

Does Fabric API need to be installed?

No required dependency is listed for Fabric.

Does the server need the mod?

Yes. Servers that run it need every player to install it too.

Which game version does huntersEdge support?

Only 1.20.1. The latest Fabric file, 1.0.0, was published on 2026-04-14 for that version.

In the catalog

huntersEdge is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Weapons get better at killing what you kill most. Use a sword on undead long enough and it starts doing more damage to them. No menus, no skill points, nothing to manage or, in short you are not disturbed. It just happens while you play normally. Every sword, axe, and trident tracks kills by mob type. Once you hit…
omax.personal, on the Modrinth page

Official listing

Owner
omax.personal
Published
2026-04-14
Updated on Modrinth
2026-04-14
Facts verified
2026-10-15

Tags