ModsFinder

HexLands (Updated)

by Patbox

HexLands replaces the usual square-chunk layout with a hexagonal world generator, where each hex holds one biome and hexes of different types are separated by walls.

FabricNeoForgeServer-side onlyMIT LicenseOpen source1.21.6 – 26.3

What it does

Terrain is divided into hexagons modeled on the Settlers of Catan board, and each hexagon contains a single biome. Neighboring hexes of different types meet at a border wall, so the boundaries between regions can be read at a glance on the map. The generator also stays compatible with worlds that use other biome-adding mods, handled automatically without extra setup.

The generator is configured through data packs. Its type string names the generator to use, the noise settings are chosen per dimension, and the biome source can be set to vanilla or to one of the known presets such as minecraft:overworld and minecraft:nether, written as a JSON object that follows the vanilla biome source format. The biome scale controls how many biomes are sampled to create hexes, with a default value, and higher values produce more random biome layouts. Worlds can also be created from World Presets, where a new preset using the hexlands:hexlands chunk generator is added with its own fields.

The mod runs on the server only, so players join without installing it. It is released under the MIT License and is open source, and its source code and issue tracker are public. Files are published for Fabric and NeoForge across 11 release versions, 1.21.6 – 26.3, with snapshot builds included. The mod was first published on 2025-08-05 and last updated on 2026-09-12.

Key features

  1. Hexagonal biome layout

    Terrain is laid out on a hexagonal grid where each hex holds a single biome, with walls marking borders between hex types.

  2. Data pack configuration

    Generator type, noise settings, biome source and biome scale are all set through data packs for each dimension.

  3. Biome scale control

    A biome scale setting sets how many biomes are sampled to create hexes, and higher values make the layout more random.

  4. World preset support

    Worlds can be created from a preset that uses the hexlands:hexlands chunk generator, with its fields set in the preset.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.36.4.0Not available
26.26.3.0+26.1Not available
26.1.26.3.0+26.1Not available
26.1.16.3.0+26.1Not available
26.16.3.0+26.1Not available
1.21.x6 of 6 versions with builds
1.21.116.2.0+1.21.9Not available
1.21.106.2.0+1.21.96.2.0+1.21.9-legacy
1.21.96.2.0+1.21.96.2.0+1.21.9-legacy
1.21.86.1.0+1.21.86.1.0+1.21.8-neoforge
1.21.7Not available6.1.0+1.21.8-neoforge
1.21.6Not available6.1.0+1.21.8-neoforge
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

Use cases

Who it’s for: Server owners and world builders who want biome regions arranged in hexagons, configured through data packs and presets.

Questions

Does HexLands need to be installed on the client?

No. The mod is server-side only, so players can join a server running it without installing anything.

Which loaders does HexLands support?

Files are published for Fabric and NeoForge. The latest Fabric file is 6.4.0 for 26.3, and the latest NeoForge file is 6.2.0+1.21.9-legacy for 1.21.10, on the alpha channel.

How is the generator configured?

Through data packs. The type string, noise settings, biome source and biome scale can be set in a data pack, or the generator can be chosen through a world preset.

In the catalog

HexLands (Updated) is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

This mod is an updated version of Hex Lands mod by superfluke, updated through 1.16 to 1.21.1 by alcatrazEscapee.
Patbox, on the Modrinth page

Official listing

Owner
Patbox
Published
2025-08-05
Updated on Modrinth
2026-09-12
Facts verified
2026-10-15

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