Health Regeneration Overhaul
by TheRedBrain
Health Regeneration Overhaul changes how players heal, replacing hunger-based regeneration with a fixed attribute-driven system on Fabric.
What it does
Health regeneration is driven by entity attributes instead of the food system. Health regenerates after a set number of ticks, and taking damage pauses regeneration for a configurable delay. The reserved health attribute caps the share of maximum health a player can use, and it also corrects a vanilla glitch that forces health down to the maximum when a player respawns or enters a world.
By default the hunger mechanics of vanilla, exhaustion and saturation among them, are turned off, while a server setting brings them back. Server owners can set default attribute values, including maximum health, and a client config enables a customised alternative health bar. Developers can cast a LivingEntity to HealthRegeneratingEntity to reach the relevant methods. The mod requires Fabric API, Fzzy Config and Resource Bar API, and it runs on client and server, so the server and every player need it. It is published for Fabric only, across 1.20.1, 1.21, 1.21.1, 1.21.10, 1.21.11, 26.1, 26.1.1 and 26.1.2, under the MIT License, and the source code is open.
Key features
Attribute-driven regeneration
Regeneration speed and delay are set through entity attributes rather than hunger levels.
Optional hunger system
Exhaustion and saturation stay off by default, and a server option brings the vanilla food system back.
Reserved health attribute
A percentage attribute limits how much of maximum health is available, which also corrects a respawn and join clamp bug.
Customisable health bar
A client config option switches to an alternative health bar and lets players adjust its appearance.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Who it’s for: Server owners and modpack authors who want healing governed by attributes, and players who prefer a health system without hunger.
How it compares
Dynamic Hunger is client and server, not open source, and published for 1.20.5 – 26.3 under All rights reserved, so it keeps the hunger mechanic rather than replacing it. Saturative is client and server, open source under the MIT License, and covers 1.20.1 – 1.21. BeaconSaturation is open source under CC0 1.0 Universal, works client or server with either side optional, and spans 1.21 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Health Regeneration Overhaul | Fabric | 1.20.1 – 26.1.2 | Client and server | 2026-04-16 |
| Dynamic Hunger | Fabric | 1.20.5 – 26.3 | Client and server | 2026-07-31 |
| Saturative | Fabric | 1.20.1 – 1.21 | Client and server | 2024-06-30 |
| BeaconSaturation | Fabric | 1.21 – 26.3 | Client or server, optional | 2026-06-16 |
Questions
Does Health Regeneration Overhaul need Fabric API?
Does the mod have to be installed on the server?
Can the vanilla hunger system be kept?
In the catalog
Health Regeneration Overhaul is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from TheRedBrain
Similar mods
What the author says
This API changes the way health is regenerated. Instead of depending on the hunger system, entity attributes are used. The vanilla hunger system including exhaustion and saturation is disabled by default.
Official listing
- Modrinth page
- modrinth.com/mod/health-regeneration-overhaul
- Owner
- TheRedBrain
- Published
- 2024-05-25
- Updated on Modrinth
- 2026-04-16
- Facts verified
- 2026-10-15
