Greedy Meshing Mod
by HiSierra
During chunk rendering, Greedy Meshing Mod fuses matching neighboring block faces into bigger quads, so the GPU has fewer vertices to process.
What it does
The mod is a client-side Fabric optimization that works on chunk rendering. It combines opaque full-cube block faces that share a texture and lighting, so the renderer sends fewer, larger quads to the GPU. Custom terrain shaders keep textures tiled correctly across the merged faces. Sodium is compatible, and the mod is supported with VulkanMod in the version ranges that VulkanMod covers.
Two optional settings extend the merging. The Aggressive Greedy Absolute setting goes further by merging faces that sit on either side of ambient-occlusion boundaries; the result is fewer quads, though lighting comes out a little less precise. Greedy Water is experimental and merges flat still-water surfaces such as open oceans and lake interiors, while shorelines and flowing water stay unchanged. Distant Horizons is compatible, and Sable is compatible with sub-level geometry, although that combination can double-darken with greedy meshing.
Fabric API is required. Cloth Config API and Mod Menu are optional. The mod runs on Fabric for 1.21 – 26.3 across 17 release versions, with the latest file 0.6.1+26.3 for 26.3, and it is released under the MIT License as open source. Source code and an issue tracker are public.
Key features
Automatic face merging
Identical adjacent opaque full-cube faces are combined automatically during chunk rendering.
Terrain shader correction
Custom terrain shaders correct texture tiling on merged faces so textures stay aligned.
Aggressive Greedy Absolute
An option that also merges across ambient-occlusion boundaries, reducing quad count further with slightly coarser lighting.
Greedy Water
An experimental option that merges flat still-water surfaces in open oceans and lake interiors, leaving shorelines and flowing water alone.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
How it compares
OptiFrames is a Fabric, client-side only mod for 1.21.11 – 26.1 under the Creative Commons Attribution Non Commercial 4.0 license, and it is not open source. VulkanBobby is a client-side Fabric mod for 1.21.1 – 1.21.11 under the GNU Lesser General Public License v3.0 only, and it is open source. VulkanMod covers Fabric and Quilt for 1.18.2 – 26.1.2 under the same LGPL v3.0 only license and is also open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Greedy Meshing Mod | Fabric | 1.21 – 26.3 | Client-side only | 2026-10-03 |
| OptiFrames | Fabric | 1.21.11 – 26.1 | Client-side only | 2026-03-29 |
| VulkanBobby | Fabric | 1.21.1 – 1.21.11 | Client-side only | 2026-03-28 |
| VulkanMod | Fabric and Quilt | 1.18.2 – 26.1.2 | Client-side only | 2026-06-14 |
Questions
Does Greedy Meshing Mod need Fabric API?
Does the server need Greedy Meshing Mod?
Can Greedy Meshing Mod be used with VulkanMod?
In the catalog
Greedy Meshing Mod is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
More from HiSierra
Similar mods
What the author says
A client-side Fabric optimization mod that merges identical adjacent block faces into larger quads, reducing the total vertex count for better GPU performance.
Official listing
- Modrinth page
- modrinth.com/mod/greedy-meshing-mod
- Owner
- HiSierra
- Published
- 2026-04-17
- Updated on Modrinth
- 2026-10-03
- Facts verified
- 2026-10-15
