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Forced Emoting

by Mrbysco

Forced Emoting makes nearby humanoid entities perform emotes when a chat phrase triggers them, such as hello, hi or cinema.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

When a chat message matches one of the configured phrases, humanoid entities within range play the matching emote, and a cinema trigger can immobilize them while it plays. The default install ships with two emotes, and further triggers can be added through resource pack and datapack combinations. Files target 1.21.1 and run on NeoForge, with the client and server both needing the mod.

Key features

  1. Phrase-triggered emotes

    Chat messages such as hello, hi, said or chat make nearby humanoid entities play a matching emote.

  2. Immobilizing cinema emote

    The cinema trigger can hold an entity still for the length of the emote, and the setting is configurable.

  3. Extendable emote triggers

    Additional emotes and triggers can be added through resource pack and datapack combinations.

Compatibility

Latest build for each game version and loader.

1.21.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Forced Emoting need to be installed on the server?

Yes. Installation covers the server and each player's game.

In the catalog

Forced Emoting is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Forced Emoting adds the ability to force nearby humanoid entities to emote and while doing so they are unable to target (or move if configured). By default, the mod comes with 2 emotes: wave - if "hello" or "hi" is said in chat cinema - if "cinema" is said in chat
Mrbysco, on the Modrinth page

Official listing

Owner
Mrbysco
Published
2026-09-23
Updated on Modrinth
2026-09-26
Facts verified
2026-10-15

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