ModsFinder

Fly High

by davigj

Fly High gives Alex's Mobs flies a set of ambient behaviors, from hovering around food to snapping shut on flytraps, for players who want more immersion in the insects' surroundings.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Flies appear around organic compost and in humid biomes, and a dedicated insect spawns rarely in the form of a dirty chimpanzee. The spawn chance per tick is configurable. Flies hang around food, occasionally eat food blocks, and sometimes enter a love mode after eating one for long enough. When a player comes too close, the flies scatter from the food block.

The mod extends interaction with Alex's Caves: flies are drawn to the top half of flytraps, and a guano block option is available there. A client-side option makes a small snap sound when a flytrap shuts, similar to evoker fangs, and the trap clamps shut on a fly. Bottled Buzzier Bees can be installed when that mod is present, and a dispenser function is included.

Fly High requires Alex's Mobs and Citadel, in either the official or the unofficial port, and it requires Neapolitan and Farmer's Delight for the compost and food behavior. Alex's Caves, Buzzier Bees and the other optional dependencies add their own features when installed. The mod runs on client and server and is released under the MIT License, so the source code and issue tracker are public. Files target Forge and NeoForge for 1.20.1 and 1.21.1.

Key features

  1. Compost-attracted flies

    Flies spawn rarely around organic compost, and the spawn chance grows in humid overworld biomes.

  2. Food-hovering behavior

    Flies hang around food, occasionally eat food blocks, and disperse when a player comes too close.

  3. Flytrap interaction

    Flies are tempted to the top half of Alex's Caves flytraps, and the trap clamps shut on a fly, with an optional snap sound.

  4. Configurable features

    Most features can be switched or tuned in the config, and the spawn chance per tick is adjustable.

Compatibility

Latest build for each game version and loader.

1.21.1Not available2.0.0
1.20.11.1.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Alex's Mobs85+ New mobs with stylistic quality above the default game.
Required
CitadelA Lightweight Library
Required

Optional 4

Farmer's DelightA cozy expansion to farming and cooking!
Optional
Buzzier BeesEnhances and introduces various bee and honey related content!
Optional
Alex's CavesExplore six new rare cave biomes hidden under the surface of the Overworld...
Optional
NeapolitanServes up six different flavors of ice cream with quirky effects!
Optional

Questions

Does Fly High need Alex's Mobs?

Yes. Alex's Mobs and Citadel are required, in either the official or the unofficial port of each.

Which dependencies are optional?

Alex's Caves, Buzzier Bees, Farmer's Delight and Neapolitan are optional, though Neapolitan and Farmer's Delight are required by the compost and food behavior.

Does the server need Fly High?

Yes. Every player and the server need a copy of the mod.

In the catalog

Fly High is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from davigj

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What the author says

This mod includes features meant to mildly enhance player immersion through mod intercompatibility, through the lens of the humble Alex's Mobs fly. Most features are configurable, and all are set to true by default. Requires Citadel and Alex's Mobs. Includes many other optional dependencies.
davigj, on the Modrinth page

Official listing

Owner
davigj
Published
2024-06-23
Updated on Modrinth
2026-06-07
Facts verified
2026-10-15

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