Jack's Economy (Forked)
by SCsupercraft
Jack's Economy (Forked) gives a server a shared currency, automated buying and selling, and an item sink, with a custom GUI for setup.
What it does
The fork keeps the economy system of the original Jack's Economy mod and adds support for NeoForge on Minecraft 1.21.1 alongside Forge on 1.20.1. Its currency modes include a default single item mode, where currency items are removed except one dollar bill, which makes the economy easier to read and suits packs that want currency to feel more physical. A texture pack can restyle the bill to look like a gold coin or another item.
Modpack authors and server owners can use it to build a server-wide admin shop, with currency machines for setting up that shop. Automated buying and selling work with RF power and Create rotational power, and Create Game Stages integration is optional. Setup uses a custom GUI editor instead of hand-editing text files. The mod is licensed under the GNU Affero General Public License v3.0 only and is open source, with public links to its source code, issue tracker and wiki.
Key features
Automated buying and selling
Items can be bought and sold automatically through machines, using RF or Create rotational power.
Single item currency mode
The default mode removes currency items except one dollar bill, so the economy runs on a single item.
Server-wide admin shop
Modpack authors and server owners can set up one shop that every player on the server uses.
GUI-based configuration
Economy setup is done in a custom GUI editor rather than by editing text files.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 3
Use cases
Item sinks in progression packs
Packs that reward farming and collecting can use the shop and item sink to give rare resources a purpose.
Who it’s for: Modpack authors and server owners who want an automated economy with a server-wide shop and a simple setup screen. Players on a server that runs it need the mod too.
How it compares
RC Economy is a NeoForge-only economy for 1.21.1 under the MIT License, while Jack's Economy (Forked) covers both Forge and NeoForge, for 1.20.1 and 1.21.1. Economy Plus+ is server-side only, so players can join without installing it, and its files cover 1.20.1 – 1.21.11 under All rights reserved. Kuro's Economy targets Forge and NeoForge for 1.19.2 – 1.21.1 and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Jack's Economy (Forked) | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-23 |
| RC Economy | NeoForge | 1.21.1 | Client and server | 2026-09-03 |
| Economy Plus+ | Forge and NeoForge | 1.20.1 – 1.21.11 | Server-side only | 2026-08-07 |
| Kuro's Economy | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-05-17 |
Questions
Does Jack's Economy (Forked) need Curios API?
Which loader should a server use?
Does the mod have to be installed on both sides?
In the catalog
Jack's Economy (Forked) is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from SCsupercraft
Similar mods
What the author says
The reason I decided to make a fork is because of an announcement by Flapjack, which stated that 'official development for Jack's Economy has been and will be dead for the foreseeable future' because of this and the fact I use Jack's Economy for my modpack, I knew that I needed to make this fork. 1.21.1 NeoForge…
Official listing
- Modrinth page
- modrinth.com/mod/flapjacks-economy-forked
- Owner
- SCsupercraft
- Published
- 2025-01-13
- Updated on Modrinth
- 2026-05-23
- Facts verified
- 2026-10-15
