Kuro's Economy
by TheRealKuro
Kuro's Economy is a configurable economy system for Forge and NeoForge, adding banking, bank notes, shops and currency to a world.
What it does
The mod sets up a player-facing economy with ATM and bank note mechanics, shops where items can be bought and sold, and a currency that moves between players. Its settings can be adjusted to suit a server or modpack, and the author describes the design as built with performance and scaling in mind.
Kuro's Economy runs on client and server, so both the server and every player need it. Files are published for Forge and NeoForge across three game versions, 1.19.2 – 1.21.1, with the newest Forge build for 1.20.1 and the newest NeoForge build for 1.21.1. The mod is released under All rights reserved and is not open source. Yet Another World Protector is an optional dependency that can be added alongside it.
Key features
Configurable economy
Economy rules and values can be adjusted through the mod's configuration to fit the pace of a server or pack.
ATM and bank notes
Players can deposit and withdraw money through ATMs and carry bank notes as a form of currency.
Shops
Shops let players buy and sell items within the economy, giving items a value that other players can use.
Feature requests
The author accepts requests for items and features and maintains the mod as the playerbase asks for updates.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
Use cases
Server economies
Server owners can run a shared economy where players earn and spend currency across the world.
Modpacks
Modpack builders can add a banking and shop layer to a pack with many other mods installed.
Who it’s for: Server owners and modpack builders who want an economy with banks, notes and shops. Because the environment is client and server, the mod has to be installed on both sides.
How it compares
Jack's Economy (Forked) is released under the GNU Affero General Public License v3.0 only and covers 1.20.1 – 1.21.1 on Forge and NeoForge. Survival Economy is also for Forge and NeoForge across 1.20.1 – 1.21.1, but it is released under All rights reserved and carries no open-source license. MiguelEconomy adds Fabric and is released under the MIT License, with files for 1.20.1 – 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Kuro's Economy | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-05-17 |
| Jack's Economy (Forked) | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-23 |
| Survival Economy | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-12-27 |
| MiguelEconomy | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-05-12 |
Questions
Does Kuro's Economy need Yet Another World Protector?
Which loader should a server use?
Does a player need the mod to join a server that runs it?
In the catalog
Kuro's Economy is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This mod adds a broad economy system to your game. It includes an ATM, bank notes, shops and much more! You can look through the gallery to see some of the content. I moved the documentation to a separate wiki site. If you want to look up how to use this mod or see general information about the content, please visit…
Official listing
- Modrinth page
- modrinth.com/mod/kuros-economy
- Owner
- TheRealKuro
- Published
- 2023-12-26
- Updated on Modrinth
- 2026-05-17
- Facts verified
- 2026-10-15
