Fire Bending
by ArkoSammy12
Fire Bending is a Fabric server mod that lets administrators tune how quickly fire spreads and burns, one fire source at a time.
What it does
The mod adds two gamerules that control fire ticking separately for each kind of fire block. Each fire source gets its own delay setting, so a server owner can make one type of fire spread faster than another, or stop a given source from ticking at all. The gamerules are integers, and the default value is 30 for each.
A gamerule value sets the base tick delay for its fire source, and the game adds a random number from 0 to 10 to that base on each tick. For a given fire source, assigning -1 to its gamerule turns off fire ticking completely. Because the control is per source, a server can keep ordinary fire behavior while changing only the fire types it wants to restrict.
Fire Bending needs Fabric API and Polymer, and it runs on the server alone, so players join without installing it. Files are published for Fabric and target 1.20.4 and 1.21; the latest file is 0.0.2+1.21 for 1.21, released on 2024-07-17. The code is open source under the MIT License.
Key features
Per-source fire delay
Each fire source has its own gamerule, so the tick delay for one fire type does not change the others.
Integer gamerule values
The delay is set as an integer gamerule, with 30 as the default for each source.
Random tick variation
A random value from 0 to 10 is added to the configured delay on each fire tick.
Disabling fire ticking
Setting a source's gamerule to -1 turns off fire ticking for that source.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Server owners who want finer control over fire behavior than the vanilla rules offer, and who are comfortable setting gamerules by command.
How it compares
I Command It! is a Fabric server mod, open source is not claimed for it, and it is published under All rights reserved for 1.20.3 – 1.21.1. Custom Flammable Blocks is also server-side only and not open source under All rights reserved, with files for 1.20.1 – 1.21.4, so it changes which blocks burn rather than how fire ticks. Cloth Gamerules is open source under the MIT License, but it is client-side only, so it is not a server-side fire control.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Fire Bending | Fabric | 1.20.4 – 1.21 | Server-side only | 2024-07-17 |
| I Command It! | Fabric | 1.20.3 – 1.21.1 | Server-side only | 2025-09-25 |
| Custom Flammable Blocks | Fabric | 1.20.1 – 1.21.4 | Server-side only | 2025-02-24 |
| Cloth Gamerules | Fabric | 1.19.4 – 1.21.11 | Client-side only | 2026-02-01 |
Questions
Does Fire Bending need Fabric API and Polymer?
Does Fire Bending have to be installed on clients?
Which game versions does Fire Bending support?
What default value do the fire gamerules use?
In the catalog
Fire Bending is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 15,770 mods support Minecraft 1.21.
More from ArkoSammy12
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What the author says
This is a Fabric Minecraft server-side mod that allows server administrators to control with more detail the behaviour of fire ticking. The integer argument supplied to the gamerule, will modify the fire tick delay of the corresponding fire source, using the formula tickDelay = argument + RandomNumber(0, 10)…
Official listing
- Modrinth page
- modrinth.com/mod/fire-bending
- Owner
- ArkoSammy12
- Published
- 2024-02-29
- Updated on Modrinth
- 2024-07-17
- Facts verified
- 2026-10-15
