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Fire Bending

by ArkoSammy12

Fire Bending is a Fabric server mod that lets administrators tune how quickly fire spreads and burns, one fire source at a time.

FabricServer-side onlyMIT LicenseOpen source1.20.4 – 1.21

What it does

The mod adds two gamerules that control fire ticking separately for each kind of fire block. Each fire source gets its own delay setting, so a server owner can make one type of fire spread faster than another, or stop a given source from ticking at all. The gamerules are integers, and the default value is 30 for each.

A gamerule value sets the base tick delay for its fire source, and the game adds a random number from 0 to 10 to that base on each tick. For a given fire source, assigning -1 to its gamerule turns off fire ticking completely. Because the control is per source, a server can keep ordinary fire behavior while changing only the fire types it wants to restrict.

Fire Bending needs Fabric API and Polymer, and it runs on the server alone, so players join without installing it. Files are published for Fabric and target 1.20.4 and 1.21; the latest file is 0.0.2+1.21 for 1.21, released on 2024-07-17. The code is open source under the MIT License.

Key features

  1. Per-source fire delay

    Each fire source has its own gamerule, so the tick delay for one fire type does not change the others.

  2. Integer gamerule values

    The delay is set as an integer gamerule, with 30 as the default for each source.

  3. Random tick variation

    A random value from 0 to 10 is added to the configured delay on each fire tick.

  4. Disabling fire ticking

    Setting a source's gamerule to -1 turns off fire ticking for that source.

Compatibility

Latest build for each game version and loader.

1.210.0.2+1.21
1.20.40.0.1+1.20.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

PolymerLibrary for creating better server side content!
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Server owners who want finer control over fire behavior than the vanilla rules offer, and who are comfortable setting gamerules by command.

How it compares

Full comparison

I Command It! is a Fabric server mod, open source is not claimed for it, and it is published under All rights reserved for 1.20.3 – 1.21.1. Custom Flammable Blocks is also server-side only and not open source under All rights reserved, with files for 1.20.1 – 1.21.4, so it changes which blocks burn rather than how fire ticks. Cloth Gamerules is open source under the MIT License, but it is client-side only, so it is not a server-side fire control.

ModLoadersGame versionsEnvironmentUpdated
Fire BendingFabric1.20.4 – 1.21Server-side only2024-07-17
I Command It!Fabric1.20.3 – 1.21.1Server-side only2025-09-25
Custom Flammable BlocksFabric1.20.1 – 1.21.4Server-side only2025-02-24
Cloth GamerulesFabric1.19.4 – 1.21.11Client-side only2026-02-01

Questions

Does Fire Bending need Fabric API and Polymer?

Yes. Both Fabric API and Polymer are required dependencies, and both must be installed alongside Fire Bending.

Does Fire Bending have to be installed on clients?

No. Players join without it, since only the server has to run the mod.

Which game versions does Fire Bending support?

Files exist for 1.20.4 and 1.21, and the latest Fabric file is 0.0.2+1.21 for 1.21.

What default value do the fire gamerules use?

Each new fire gamerule defaults to 30, and a value of -1 disables fire ticking for that source.

In the catalog

Fire Bending is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 15,770 mods support Minecraft 1.21.

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What the author says

This is a Fabric Minecraft server-side mod that allows server administrators to control with more detail the behaviour of fire ticking. The integer argument supplied to the gamerule, will modify the fire tick delay of the corresponding fire source, using the formula tickDelay = argument + RandomNumber(0, 10)…
ArkoSammy12, on the Modrinth page

Official listing

Owner
ArkoSammy12
Published
2024-02-29
Updated on Modrinth
2024-07-17
Facts verified
2026-10-15

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