FFModSubfolders
by Fyxe
FFModSubfolders lets players place mods inside subfolders of the mods folder, so a long mod list can be grouped by category or modpack section.
What it does
NeoForge normally reads only the top level of the mods folder. FFModSubfolders changes that by scanning subfolders as well, so a large collection can be split into folders such as performance, quality of life or utility. Each mod's own jar must still stay at the top level, because the loader finds the subfolder scanner before it looks for anything else.
A folder can be disabled as a whole by renaming it so the name ends in .disabled, and everything inside is skipped. The mod also writes a startup summary with specific warnings when something looks wrong, and it supports a configurable subfolder depth. The mod ships an early-loading wrapper, and Sinytra Connector is compatible, so Fabric mods placed in subfolders still run through it.
Installation needs only NeoForge. Either side can run it, and neither needs it, so it can be added to a single-player client, a dedicated server or both. Files are published for NeoForge across 19 release versions, 1.20.4 – 26.3, under All rights reserved, and the code is not open source.
Key features
Nested mod folders
Mods can be sorted into subfolders at any depth, and the depth limit is adjustable in the configuration.
Whole-folder disabling
Renaming a folder to end in .disabled turns off every mod inside it at once, without moving any files.
Startup summary
At launch the mod prints a summary and specific, actionable warnings, so a misplaced jar is easier to find.
Fabric mods through Connector
Fabric mods in subfolders work when Sinytra Connector is present, since the mod keeps them reachable.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Modpack authors and players with large mod collections on NeoForge who want their mods grouped in folders rather than one flat list.
How it compares
Child Folder Mod Scanner takes a similar approach to subfolder loading. It is released under the GNU General Public License v3.0 or later and covers 1.21 – 1.21.11, while FFModSubfolders is not open source and covers 1.20.4 – 26.3. Version Mod Sorter is open source under the MIT License, works on Fabric, Forge and NeoForge, and covers 1.14 – 26.3, so it fits mixed-loader setups where this mod does not apply.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| FFModSubfolders | NeoForge | 1.20.4 – 26.3 | Client or server, optional | 2026-10-09 |
| Child Folder Mod Scanner | NeoForge | 1.21 – 1.21.11 | Client or server, optional | 2025-12-17 |
| Version Mod Sorter | Fabric, Forge and NeoForge | 1.14 – 26.3 | Client or server, optional | 2026-09-19 |
Questions
Do the mod jars themselves have to move into subfolders?
Does FFModSubfolders need Sinytra Connector?
How is a folder turned off without deleting it?
In the catalog
FFModSubfolders is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 8,071 mods support Minecraft 26.3.
More from Fyxe
Similar mods
What the author says
Keep your mods folder organized. FFModsSubfolders lets you sort your mods into subfolders by category, by modpack section, however makes sense to you instead of one giant flat list, without NeoForge losing track of any of them. This mod must stay in the top level folder, as must Sinytra Connector if present, but any…
Official listing
- Modrinth page
- modrinth.com/mod/ffmodsubfolders
- Owner
- Fyxe
- Published
- 2026-08-27
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
