Extended Creative Inventory
by Serilum
Extended Creative Inventory moves custom and vanilla items that default to no creative tab into a dedicated Extended tab in the creative menu.
What it does
Items that do not belong to any item group are not shown in the creative inventory by default. Extended Creative Inventory adds them to its own tab, and the loader walks through every registered item on first load. Mob Spawners and Dragon Eggs, both vanilla, are among the items the tab can hold, and so are modded items from other mods. Collective is required.
Key features
Extended creative tab
Items with no item group appear in a tab added to the creative inventory instead of being left out.
Vanilla and modded items
The tab accepts vanilla pieces like Mob Spawners and Dragon Eggs, together with modded entries that belong to no group.
Adjustable tab position
The extendedItemGroupIndex setting defaults to 4 and accepts 0 to 100, which moves the tab if another mod already uses that spot.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Extended Creative Inventory need Collective?
In the catalog
Extended Creative Inventory is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 12,559 mods support Minecraft 1.19.2.
More from Serilum
Similar mods
What the author says
Extended Creative Inventory loops through all registered items on first load. When an item doesn't have an item group (which determines the creative tab it's in), it adds that item to the "Extended" item group. Works for the vanilla items such as Mob Spawners and Dragon Eggs, but also for modded items…
Official listing
- Modrinth page
- modrinth.com/mod/extended-creative-inventory
- Owner
- Serilum
- Published
- 2022-09-01
- Updated on Modrinth
- 2023-02-15
- Facts verified
- 2026-10-15
