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Experience Durability

by phoupraw

Experience Durability makes items spend player experience points instead of their own durability, through a new enchantment.

FabricNeoForgeServer required, client optionalMozilla Public License 2.01.21 – 26.1.2

What it does

Experience Durability adds an enchantment of the same name. An item carrying it stops losing durability when it is used, and each use takes experience from the player instead. The amount taken equals the durability that would have been lost, divided by the enchantment level. The enchantment is capped at level 1.

Mending interacts with it: the experience cost of repairing an item that carries Experience Durability is halved. Only the player holding the item pays, so the feature suits solo play and servers where players manage their own levels.

Installation needs Fabric API on Fabric. The mod is server required and client optional, so the server must run it while players may leave it out. It is released under the Mozilla Public License 2.0, which is a copyleft license, and the project is not open source. Files exist for Fabric and NeoForge across five game versions, 1.21 – 26.1.2.

Key features

  1. Experience-based durability

    Items with the enchantment take experience from the player when they are damaged, not durability from the item.

  2. Level-scaled cost

    The experience consumed is the lost durability divided by the enchantment level, so the cost follows item wear.

  3. Single enchantment level

    Experience Durability exists only at level 1, so there is one fixed rate to plan around.

  4. Reduced Mending cost

    Repairing an item that has the enchantment costs half the usual experience when Mending is applied.

Compatibility

Latest build for each game version and loader.

26.1.2Not available0.2.0
26.1.1Not available0.2.0
26.1Not available0.2.0
1.21.10.0.10.2.0
1.210.0.10.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players and server owners who want tools and armor to wear down through experience rather than through their own durability. Clients may leave the mod out, since the server applies the effect.

How it compares

Full comparison

No Durability removes durability from items entirely, is open source under the MIT License and runs on Fabric and NeoForge for 1.21 – 26.1 as a client and server mod. Tools Durability Warning is client-side only, not open source, and covers Fabric, NeoForge and Quilt for 1.21 – 26.2, so it warns about wear rather than changing it. SyncRepair is a Fabric client-side mod, open source under the GNU General Public License v3.0 only, for 1.21 – 26.2.

ModLoadersGame versionsEnvironmentUpdated
Experience DurabilityFabric and NeoForge1.21 – 26.1.2Server required, client optional2026-08-08
No DurabilityFabric and NeoForge1.21 – 26.1Client and server2026-03-25
Tools Durability WarningFabric, NeoForge and Quilt1.21 – 26.2Client-side only2026-07-16
SyncRepairFabric1.21 – 26.2Client-side only2026-08-15

Questions

Does Experience Durability need Fabric API?

Yes. On Fabric, Fabric API is required and must be installed next to the mod. The NeoForge build does not list it.

Do clients need the mod?

No. Server owners install it, and players can join with or without it. Players may still install it for matching behavior.

Which game versions have files?

Files exist for 1.21, 1.21.1, 26.1, 26.1.1 and 26.1.2. The latest Fabric file is 0.0.1 for 1.21.1, and the latest NeoForge file is 0.2.0 for 26.1.2.

In the catalog

Experience Durability is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

Added a new enchantment, "Experience Durability", which causes items to consume player experience instead of durability when the item would be damaged. - The max level is 1. - The experience consumed is equal to the consumed durability divided by the enchantment level. - If the item also has Mending, the experience…
phoupraw, on the Modrinth page

Official listing

Owner
phoupraw
Published
2025-07-20
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

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