Experience Durability
by phoupraw
Experience Durability makes items spend player experience points instead of their own durability, through a new enchantment.
What it does
Experience Durability adds an enchantment of the same name. An item carrying it stops losing durability when it is used, and each use takes experience from the player instead. The amount taken equals the durability that would have been lost, divided by the enchantment level. The enchantment is capped at level 1.
Mending interacts with it: the experience cost of repairing an item that carries Experience Durability is halved. Only the player holding the item pays, so the feature suits solo play and servers where players manage their own levels.
Installation needs Fabric API on Fabric. The mod is server required and client optional, so the server must run it while players may leave it out. It is released under the Mozilla Public License 2.0, which is a copyleft license, and the project is not open source. Files exist for Fabric and NeoForge across five game versions, 1.21 – 26.1.2.
Key features
Experience-based durability
Items with the enchantment take experience from the player when they are damaged, not durability from the item.
Level-scaled cost
The experience consumed is the lost durability divided by the enchantment level, so the cost follows item wear.
Single enchantment level
Experience Durability exists only at level 1, so there is one fixed rate to plan around.
Reduced Mending cost
Repairing an item that has the enchantment costs half the usual experience when Mending is applied.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players and server owners who want tools and armor to wear down through experience rather than through their own durability. Clients may leave the mod out, since the server applies the effect.
How it compares
No Durability removes durability from items entirely, is open source under the MIT License and runs on Fabric and NeoForge for 1.21 – 26.1 as a client and server mod. Tools Durability Warning is client-side only, not open source, and covers Fabric, NeoForge and Quilt for 1.21 – 26.2, so it warns about wear rather than changing it. SyncRepair is a Fabric client-side mod, open source under the GNU General Public License v3.0 only, for 1.21 – 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Experience Durability | Fabric and NeoForge | 1.21 – 26.1.2 | Server required, client optional | 2026-08-08 |
| No Durability | Fabric and NeoForge | 1.21 – 26.1 | Client and server | 2026-03-25 |
| Tools Durability Warning | Fabric, NeoForge and Quilt | 1.21 – 26.2 | Client-side only | 2026-07-16 |
| SyncRepair | Fabric | 1.21 – 26.2 | Client-side only | 2026-08-15 |
Questions
Does Experience Durability need Fabric API?
Do clients need the mod?
Which game versions have files?
In the catalog
Experience Durability is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from phoupraw
Similar mods
What the author says
Added a new enchantment, "Experience Durability", which causes items to consume player experience instead of durability when the item would be damaged. - The max level is 1. - The experience consumed is equal to the consumed durability divided by the enchantment level. - If the item also has Mending, the experience…
Official listing
- Modrinth page
- modrinth.com/mod/experience-durability
- Owner
- phoupraw
- Published
- 2025-07-20
- Updated on Modrinth
- 2026-08-08
- Facts verified
- 2026-10-15
