Entity Distance 1.12.2
by ydmsama
This Forge 1.12.2 mod lets players set separate rendering and tracking distances for entities, which can cut the work the client does for distant mobs.
What it does
The mod changes how far away entities are drawn and how far the server reports them to each client. An entity is only rendered once it sits inside the tracking distance, so the actual visible distance is limited by whichever of the two settings is lower. Closer limits reduce the load on both the frame rate and the network, and the author recommends lowering the rendering distance on weaker computers.
The mod can be set per entity type, so hostile mobs can stay visible farther away while neutral animals are drawn only up close. A settings slider adjusts both distances, and a blacklist or whitelist controls which entity types are affected. Client and server both need it, because the tracking distance is applied on the server and the rendering distance on the client. The source is published under the MIT License, with a license file and an issue tracker.
Key features
Entity rendering distance
Caps how far entities are drawn on the client, which directly affects client performance.
Entity tracking distance
Sets how far the server sends information about entities to clients, which affects server and network load.
Per-type settings
Each entity type can get its own distances, so hostile mobs and neutral animals can be handled differently.
Blacklist and whitelist
Entity types can be added to a list to exclude them from the limits or to restrict the limits to a chosen set.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
It Shall Not Tick (ISNT) is a Forge mod for 1.18.2 – 1.19.2 that works on client and server under the MIT License, so it covers a different version range. Too Many Entities is a client-side only mod for Fabric, Forge and NeoForge across 1.19.2 – 26.2, released under the MIT License, while this mod is limited to Forge 1.12.2. Shy is client-side only, open source under the GNU Lesser General Public License v3.0 only, and built for 1.8.9.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Entity Distance 1.12.2 | Forge | 1.12.2 | Client and server | 2025-06-14 |
| It Shall Not Tick (ISNT) | Forge | 1.18.2 – 1.19.2 | Client and server | 2022-11-13 |
| Too Many Entities | Fabric, Forge and NeoForge | 1.19.2 – 26.2 | Client-side only | 2026-08-06 |
| Shy | Forge | 1.8.9 | Client-side only | 2024-09-29 |
Questions
Does this mod have to be installed on both sides?
Which Minecraft version does this mod support?
Does this mod work with other performance mods?
In the catalog
Entity Distance 1.12.2 is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from ydmsama
Similar mods
What the author says
Rendering entities from greater distances or reduce that for improved performance. (Customizable for each entity type) This simple mod allows you to customize the rendering and tracking distances for entities in Minecraft1.12.2. For instance, you can opt to see hostile entities from farther away and render neutral…
Official listing
- Modrinth page
- modrinth.com/mod/entity-distance-1.12.2
- Owner
- ydmsama
- Published
- 2025-06-14
- Updated on Modrinth
- 2025-06-14
- Facts verified
- 2026-10-15
