ModsFinder

elo mod

by pisankusgaming

elo mod tracks a persistent ELO score for each player on a Fabric server, updating it as players kill and die.

FabricServer-side onlyAll rights reserved1.21 – 1.21.11

What it does

Each player starts at 1000 and keeps a score that survives disconnects and server restarts. Kills raise it and deaths lower it, with the gain per kill depending on the current tier: players between 1000 and 1999 gain 10 points, players from 2000 to 3999 gain 1, and players above 4000 gain 0.1. Every death removes 10 points. The mod counts direct and indirect PvP kills, including cases where one player pushes another, and projectile kills that trace back to another player through the attacker chain.

The server exposes an in-game command for personal stats and a paginated top page showing position, ELO, kills, deaths, K/D ratio and peak ELO, with a podium layout for the top three. An export button writes a leaderboard.html and a leaderboard.json file. Because the mod runs on the server, players join without installing anything, while the ELO commands and GUI are used from the client side.

Key features

  1. Persistent ELO score

    Each player's ELO is stored on the server, starts at 1000 and updates automatically after kills and deaths.

  2. Tiered kill rewards

    The points gained per kill shrink as the ELO rises, so top players climb more slowly than new ones.

  3. Direct and indirect attribution

    Kills are credited when a player pushes another or when a projectile is traced back to its shooter.

  4. In-game leaderboard GUI

    An inventory-based page lists the top players with podium layout, colored positions, player head icons and a highlighted self-position.

  5. HTML and JSON export

    The export button generates a styled leaderboard.html page and a leaderboard.json file from the current standings.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.x12 of 12 versions with builds
1.21.111.0.1
1.21.101.0.1
1.21.91.0.1
1.21.81.0.1
1.21.71.0.1
1.21.61.0.1
1.21.51.0.1
1.21.41.0.1
1.21.31.0.1
1.21.21.0.1
1.21.11.0.1
1.211.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Competitive PvP servers

Server owners can run a ranked ladder where every kill and death affects a visible ELO and position.

Who it’s for: Server owners running competitive PvP or ranked survival who want a persistent ELO and leaderboard. Players need no installation, since the ELO commands and GUI work from the server.

Questions

Does a player need to install elo mod?

No. Players join without it, since only the server has to run the mod.

What does elo mod require?

Fabric API is required, and the mod is published for Fabric only. The latest file is 1.0.1 for 1.21.11, on the beta channel.

Does the ELO survive a server restart?

Yes. Player data is stored persistently, so ELO values remain after disconnects and server restarts.

In the catalog

elo mod is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.

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What the author says

This mod is a server-side Fabric competitive ELO system for Minecraft servers. It gives every player a persistent rating that starts at 1000 and updates automatically when players kill each other. The rating gain is tiered: from 1000 to 1999 players gain +10 ELO per kill, from 2000 to 3999 they gain +1, and above…
pisankusgaming, on the Modrinth page

Official listing

Owner
pisankusgaming
Published
2026-04-04
Updated on Modrinth
2026-06-18
Facts verified
2026-10-15

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