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Dynamic Hearts ties maximum health to experience level, so a player starts with one heart and gains more as levels are reached.

FabricClient and serverAll rights reserved1.20.5 – 26.3

What it does

A new character begins with 2.0 HP, one heart. Each set number of experience levels adds one extra heart, up to a cap of 10 hearts. Experience levels required per extra heart can be changed in the config file, and the starting value and cap are configurable too.

On death the player drops 100% of experience by default, and the XP drop multiplier can be set to 0.5 for half or 0.0 for total loss. Collecting the lost experience restores the health pool. The default mechanics are the ones described here, and the config file lets server owners adjust them.

Dynamic Hearts is a Fabric mod for 26.3 and the 1.20.5 – 26.3 range, and it is not open source. It is released under All rights reserved. It must be installed on both client and server, since every player on a server running it needs the mod. Fabric API is not listed as a requirement by this catalog entry.

Key features

  1. Health tied to experience

    Maximum health grows with experience level instead of staying fixed at the default ten hearts.

  2. Death experience drop

    A configurable share of experience drops on death, and collecting it again restores health.

  3. Configurable values

    Starting health, the cap, levels per extra heart and the XP drop multiplier can all be edited in the config file.

  4. Starting at one heart

    A new player begins with 2.0 HP, which is one heart, and grows from there as levels rise.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.31.8
26.21.8
26.1.21.8
26.1.11.8
26.11.8
1.21.x12 of 12 versions with builds
1.21.111.4
1.21.101.4
1.21.91.4
1.21.81.4
1.21.71.4
1.21.61.4
1.21.51.4
1.21.41.4
1.21.31.4
1.21.21.4
1.21.11.4
1.211.4
1.20.x2 of 2 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival with a health curve

Players progress through experience levels and see their health pool grow, which changes the early game.

Server tuning

Server owners adjust the cap, starting value and death penalty in the config file to match their world.

Who it’s for: Survival players who want health to follow experience, and server owners who set rules for a shared world.

How it compares

Full comparison

XP Health is a Fabric mod with a server-side only environment, released under the MIT License and open source, with files for 1.21.1. Longlive is client and server, under the Mozilla Public License 2.0 and not open source, with a Fabric file for 1.21.11. Jellow's Extra Hearts is also client and server and not open source, with a Fabric file for 26.2.

ModLoadersGame versionsEnvironmentUpdated
Dynamic HeartsFabric1.20.5 – 26.3Client and server2026-07-30
XP HealthFabric1.21.1Server-side only2026-02-08
LongliveFabric1.21.11Client and server2026-03-29
Jellow's Extra HeartsFabric26.2Client and server2026-08-26

Questions

Does Dynamic Hearts need to be installed on the server?

Yes. Servers that run it need every player to install it too.

How many hearts can a player reach?

The cap is 10 hearts by default. The cap can be changed in the config file.

Which game versions does Dynamic Hearts support?

Files exist for 19 release versions in the 1.20.5 – 26.3 range, and the latest Fabric file is 1.8 for 26.3.

In the catalog

Dynamic Hearts is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

This mod was made with the help of AI, but updates and functionality testing are performed completely manually. The English description was translated using AI and may contain minor inaccuracies.
Bogumba mods: Created with AI, on the Modrinth page

Official listing

Owner
Bogumba mods: Created with AI
Published
2026-02-26
Updated on Modrinth
2026-07-30
Facts verified
2026-10-15

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