ModsFinder

Dungeon Difficulty

by ZsoltMolnarrr

Dungeon Difficulty raises mob strength and loot power in locations chosen by dimension, biome or structure, so exploring dangerous places pays off with better rewards.

FabricForgeNeoForgeServer-side onlyAll rights reserved1.18.2 – 1.21.1

What it does

Difficulty is tied to location. A dimension, a biome or a structure can each be matched by id, regex or tag, and any combination of those three selects the difficulty that applies there. Two default types are included: Adventure raises mob max health, damage and armor, while Dungeon does the same and also increases the power of items found as loot. A third default, Heroic, follows the Dungeon rules under a different name meant to mark a boss fight.

Loot from these areas is scaled to match. Scaled items show a Power Level on their tooltip, and predefined attributes such as attack damage or max health are added to or increased on them. Defined items and attributes can come from vanilla or from other mods. Item rarity is reworked: enchanted items become Uncommon, scaled items become Uncommon, and items that are both enchanted and scaled become Rare. Additional players in a multiplayer world silently raise the difficulty as well. The mod is server-side only, so players join without installing it, and it requires Fabric API.

Key features

  1. Location-based difficulty

    Difficulty applies by dimension, biome or structure, with id, regex or tag matching for each.

  2. Default difficulty types

    Adventure, Dungeon and Heroic are included, each adding stronger mobs or loot as the tier rises.

  3. Power Level on tooltips

    Scaled items display their Power Level on the item tooltip, so the increased strength is visible before use.

  4. Reworked item rarity

    Enchanted, scaled and enchanted-plus-scaled items each receive a distinct rarity tier.

  5. Custom configuration

    Custom difficulty types can be added, and any vanilla or mod attribute can be scaled on looted items.

Compatibility

Latest build for each game version and loader.

1.21.x2 of 2 versions with builds
1.21.13.9.2+1.21.1-fabricNot available3.9.2+1.21.1-neoforge
1.213.9.2+1.21.1-fabricNot available3.9.2+1.21.1-neoforge
1.20.x2 of 2 versions with builds
1.20.22.0.5+1.20.2Not availableNot available
1.20.13.8.0+1.20.1-fabric3.8.0+1.20.1-forge3.8.0+1.20.1-forge
1.19.x5 of 5 versions with builds
1.19.42.0.5+1.19.4Not availableNot available
1.19.32.0.5+1.19.3Not availableNot available
1.19.22.0.5+1.19Not availableNot available
1.19.12.0.5+1.19Not availableNot available
1.192.0.5+1.19Not availableNot available
1.18.x1 of 1 version with builds
1.18.21.2.1+1.18Not availableNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Required by 1 mod

Use cases

Dungeon exploration

Players are drawn into dungeons and other structures for stronger loot rather than staying near their base to craft.

Who it’s for: Server owners who want harder encounters in specific places, and players who run a multiplayer world with several participants.

Questions

Does Dungeon Difficulty need Fabric API?

Yes. Fabric API is required, and the Fabric build is the one that needs it. Forge and NeoForge files are published separately.

Does a player need the mod installed to join a server?

No. Players join without it, since only the server has to run the mod.

Which versions are covered?

Files exist for 1.18.2 – 1.21.1 across ten release versions. The latest Fabric and NeoForge files target 1.21.1, and the latest Forge file targets 1.20.1.

In the catalog

Dungeon Difficulty is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Location based difficulty, based on either one of these: - dimension - biome (id/regex/tag) - structure (id/regex/tag) Various difficulty types, defaults include: - Adventure (increasing mob attributes: max HP, damage, armor) - Dungeon (same as Adventure + increasing power of looted items) - Heroic (same as Dungeon…
ZsoltMolnarrr, on the Modrinth page

Official listing

Owner
ZsoltMolnarrr
Published
2022-07-16
Updated on Modrinth
2026-10-09
Facts verified
2026-10-15

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