Deep Mob Evolution
by ThePansmith
Deep Mob Evolution is a Forge technology mod for 1.12.2 that turns mob kills into Data Models, Matter and loot.
What it does
Players train against monsters, either in the world or virtually in a Simulation Chamber, using Data Models that define each mob type and tier. Simulating a model yields two kinds of matter, Living Matter and Pristine Matter, and higher tier models produce more matter of the type they represent. Data Model types and tiers, along with their trials and textures, are set through JSON files, and the recipes and products for Living Matter are defined in config as well.
The mod is a continuation of the DML Rewrite line, adding machines that can be set to run only with a redstone signal, always, or never while powered. A Deep Learner must be crafted first and fed one Data Model to begin the chain, and the model has to reach at least the Basic tier before a Simulation Chamber can start producing matter. Simulation Chambers and Loot Fabricators both require Forge Energy, and both can be automated with vanilla hoppers or with pipes from mods such as Thermal Expansion, item ducts and EnderIO conduits.
Living Matter relates to a dimension of mobs and is used in crafting a range of loot items, while Pristine Matter is a unique Data Model type that, once placed in a Loot Fabricator, lets the player choose the produced loot. Data Model textures for Pristine and Living Matter can be supplied through a resource pack. The mod is released under the MIT License and is open source, with its source code, issue tracker and wiki publicly available.
Key features
JSON-configurable Data Models
Data Model types, tiers and trials are defined in JSON, and existing ones can be changed or removed.
Simulation Chamber
Models are used in a machine that simulates a fight with the mob and produces two types of matter.
Redstone control
Machines can be set to run only with a signal, always, or with the signal off, and can be automated by hoppers and pipes.
Loot Fabricator choice
Pristine Matter placed in a Loot Fabricator produces a selectable loot item, while Living Matter feeds a set of crafted loot items.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
IC2X UU-Matter is a Forge mod for 1.12 – 1.12.2 with a Client-side only environment, licensed under the MIT License and open source. Hostile Neural Networks is a Forge and NeoForge mod for 1.20.1 – 26.1.2 that runs as Client and server, also MIT and open source. DeepMobLearningReloaded is a Forge mod for 1.19.2 – 1.20.1, Client and server, under the MIT License and open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Deep Mob Evolution | Forge | 1.12.2 | Client and server | 2022-12-29 |
| IC2X UU-Matter | Forge | 1.12 – 1.12.2 | Client-side only | 2023-04-23 |
| Hostile Neural Networks | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-10-04 |
| DeepMobLearningReloaded | Forge | 1.19.2 – 1.20.1 | Client and server | 2025-01-12 |
Questions
Does Deep Mob Evolution require Patchouli?
Which Forge version does Deep Mob Evolution support?
Does the server need the mod?
In the catalog
Deep Mob Evolution is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from ThePansmith
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What the author says
This mod uses Data Models that you can train by defeating monsters, either in-world or virtually in a Simulation Chamber. Simulating a model will additionally produce two types of matter: - Living Matter (related to the dimension the mob is from), which can be crafted into various loot items - Pristine Matter (unique…
Official listing
- Modrinth page
- modrinth.com/mod/dme
- Owner
- ThePansmith
- Published
- 2022-12-17
- Updated on Modrinth
- 2022-12-29
- Facts verified
- 2026-10-15
