Divine Weaponry
by RiverCape
Divine Weaponry, a NeoForge magic mod by RiverCape, adds four main weapons arranged in tiers, from Divine Justice up to the Astral Divinity end-game weapon.
What it does
The weapons are grouped into five tiers. Tier 2 holds tokens, and items there grant permanent status effects. Tier 3 is empty in this release and is reserved for armour and specialised tools. Tier 4 contains the four melee weapons named Divine Justice, Silverlight, Deathsun and Soulless, which can instantly kill an enemy. Tier 5 holds Astral Divinity, described by the author as the final end-game weapon.
The mod requires Geckolib on NeoForge. It is published for 1.21.1, 1.21.2, 1.21.3 and 1.21.4, with 0.1.1 for 1.21.4 as the latest file on the beta channel. Divine Weaponry runs on client and server, so the server and every player need it, and it is released under the MIT License, though it is not open source. The author plans more weapons with their own effects and gave a planned full release for late December 2024 or early January 2025.
Key features
Four main weapons
Divine Justice, Silverlight, Deathsun and Soulless form the core Tier 4 set of melee weapons.
Instant-kill ability
The Tier 4 weapons can instantly kill an enemy, a mechanic the author describes as balancing against the myth of power.
Tiered progression
Items are sorted from Tier 2 tokens with permanent status effects through to the Tier 5 end-game weapon.
Planned additions
The author plans further weapons with their own effects and lists armour and specialised tools for Tier 3.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Generic's Weaponry is a NeoForge mod for 1.21.1 under All rights reserved and is not open source, with client and server use. Kinetic Weaponry is also a NeoForge mod for 1.21.1, client and server, and is open source under the MIT License. Divine Intervention covers NeoForge 1.21.4 – 1.21.8 under All rights reserved, and Arsenal: Weaponry targets 1.21.1 under All rights reserved. Divine Weaponry is the one of these built around a tiered magic weapon line for 1.21.1 – 1.21.4.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Divine Weaponry | NeoForge | 1.21.1 – 1.21.4 | Client and server | 2025-02-13 |
| Generic's Weaponry | NeoForge | 1.21.1 | Client and server | 2026-04-16 |
| Kinetic Weaponry | NeoForge | 1.21.1 | Client and server | 2024-11-26 |
| Divine Intervention | NeoForge | 1.21.4 – 1.21.8 | Client and server | 2026-03-22 |
| Arsenal: Weaponry | NeoForge | 1.21.1 | Client and server | 2026-10-10 |
Questions
Does Divine Weaponry need Geckolib?
Does the server need Divine Weaponry?
Which game versions have files?
In the catalog
Divine Weaponry is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 17,979 mods support Minecraft 1.21.4.
More from RiverCape
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What the author says
This mod adds pretty lights, cool effects, and removes the world. Currently, there are 4 main weapons: Divine Justice, Silverlight, Deathsun, and Soulless. They each have the power to instantly kill any enemy (Balancing is a myth). They each also have their own effects, with more unique weapons planned. These 4…
Official listing
- Modrinth page
- modrinth.com/mod/divine-weaponry
- Owner
- RiverCape
- Published
- 2024-11-25
- Updated on Modrinth
- 2025-02-13
- Facts verified
- 2026-10-15
