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Divine Weaponry

by RiverCape

Divine Weaponry, a NeoForge magic mod by RiverCape, adds four main weapons arranged in tiers, from Divine Justice up to the Astral Divinity end-game weapon.

NeoForgeClient and serverMIT License1.21.1 – 1.21.4

What it does

The weapons are grouped into five tiers. Tier 2 holds tokens, and items there grant permanent status effects. Tier 3 is empty in this release and is reserved for armour and specialised tools. Tier 4 contains the four melee weapons named Divine Justice, Silverlight, Deathsun and Soulless, which can instantly kill an enemy. Tier 5 holds Astral Divinity, described by the author as the final end-game weapon.

The mod requires Geckolib on NeoForge. It is published for 1.21.1, 1.21.2, 1.21.3 and 1.21.4, with 0.1.1 for 1.21.4 as the latest file on the beta channel. Divine Weaponry runs on client and server, so the server and every player need it, and it is released under the MIT License, though it is not open source. The author plans more weapons with their own effects and gave a planned full release for late December 2024 or early January 2025.

Key features

  1. Four main weapons

    Divine Justice, Silverlight, Deathsun and Soulless form the core Tier 4 set of melee weapons.

  2. Instant-kill ability

    The Tier 4 weapons can instantly kill an enemy, a mechanic the author describes as balancing against the myth of power.

  3. Tiered progression

    Items are sorted from Tier 2 tokens with permanent status effects through to the Tier 5 end-game weapon.

  4. Planned additions

    The author plans further weapons with their own effects and lists armour and specialised tools for Tier 3.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.40.1.1
1.21.30.1.1
1.21.20.1.1
1.21.10.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required

How it compares

Full comparison

Generic's Weaponry is a NeoForge mod for 1.21.1 under All rights reserved and is not open source, with client and server use. Kinetic Weaponry is also a NeoForge mod for 1.21.1, client and server, and is open source under the MIT License. Divine Intervention covers NeoForge 1.21.4 – 1.21.8 under All rights reserved, and Arsenal: Weaponry targets 1.21.1 under All rights reserved. Divine Weaponry is the one of these built around a tiered magic weapon line for 1.21.1 – 1.21.4.

ModLoadersGame versionsEnvironmentUpdated
Divine WeaponryNeoForge1.21.1 – 1.21.4Client and server2025-02-13
Generic's WeaponryNeoForge1.21.1Client and server2026-04-16
Kinetic WeaponryNeoForge1.21.1Client and server2024-11-26
Divine InterventionNeoForge1.21.4 – 1.21.8Client and server2026-03-22
Arsenal: WeaponryNeoForge1.21.1Client and server2026-10-10

Questions

Does Divine Weaponry need Geckolib?

Yes. Geckolib is a required dependency, so it must be installed alongside Divine Weaponry on NeoForge.

Does the server need Divine Weaponry?

Yes. Every player and the server need a copy of the mod.

Which game versions have files?

Files exist for 1.21.1, 1.21.2, 1.21.3 and 1.21.4. The latest file is 0.1.1 for 1.21.4, published on the beta channel.

In the catalog

Divine Weaponry is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 17,979 mods support Minecraft 1.21.4.

More from RiverCape

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What the author says

This mod adds pretty lights, cool effects, and removes the world. Currently, there are 4 main weapons: Divine Justice, Silverlight, Deathsun, and Soulless. They each have the power to instantly kill any enemy (Balancing is a myth). They each also have their own effects, with more unique weapons planned. These 4…
RiverCape, on the Modrinth page

Official listing

Owner
RiverCape
Published
2024-11-25
Updated on Modrinth
2025-02-13
Facts verified
2026-10-15

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