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Delayed Thunder

by C_Lyigh

Delayed Thunder changes when players hear lightning, delaying each thunder sound by an amount that depends on how far the strike is from the player.

ForgeClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

The mod replaces the vanilla thunder sounds with custom effects, including distant claps, loud strikes and a lightning crack. Each sound is played after a delay calculated from the distance between the player and the strike, so a far strike is heard later than a nearby one. The distance steps and delay levels can be changed in a configuration file.

Delayed Thunder is a Forge mod and runs on client and server, so both the server and every player need it. It is released under All rights reserved and is not open source, though the source code and issue tracker are public. Latest Forge file: 1.1.0-1.20.4 for 1.20.6, published 2024-10-29.

The sound set draws on several sources, and the author notes that the mod was tested with other sound packs but is incompatible with some of them. Server owners who change the delay values should keep the configuration file identical on both sides so that players hear the same timing.

Key features

  1. Distance-based thunder delay

    Each thunder sound is delayed according to how far the player is from the lightning strike.

  2. Custom thunder sounds

    Vanilla thunder is replaced with distant claps, loud thunder and lightning strike recordings.

  3. Configurable delay levels

    Distance steps and delay levels are set in a configuration file rather than fixed in code.

  4. Player-based distance

    The delay is measured from each individual player, so the timing differs between players in the same storm.

Compatibility

Latest build for each game version and loader.

1.20.61.1.0-1.20.4
1.20.51.1.0-1.20.4
1.20.41.1.0-1.20.4
1.20.31.1.0-1.20.1
1.20.21.1.0-1.20.1
1.20.11.1.0-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Immersive storms on a server

Server owners can run the mod so that every player hears thunder with a delay that matches the distance to the strike.

Single-player survival

A player in a single-player world hears distant storms arrive later, which suits exploration in bad weather.

Who it’s for: Players and server owners on Forge who want thunder to sound more realistic, and who can install the same version on the server and every client.

How it compares

Full comparison

ImmersiveThunder-Forged is a client-side only Forge mod for 1.20.1, released under the MIT License and open source. No Rain & Thunder is a server-side only Forge mod for 1.19.2 – 1.20.1 and is not open source. Delayed Thunder needs both sides, and its Forge files are published for the game versions listed above.

ModLoadersGame versionsEnvironmentUpdated
Delayed ThunderForge1.20.1 – 1.20.6Client and server2024-10-29
ImmersiveThunder-ForgedForge1.20.1Client-side only2026-02-09
No Rain & ThunderForge1.19.2 – 1.20.1Server-side only2026-08-24

Questions

Does Delayed Thunder need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loader does Delayed Thunder use?

Delayed Thunder is published for Forge only.

Can the delay be changed?

Yes. The distance steps and delay levels are set in a configuration file that the mod reads.

In the catalog

Delayed Thunder is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 11,154 mods support Minecraft 1.20.6.

Similar mods

What the author says

As of Version 1.0, this mod is required on both the server and client. Delayed Thunder overhauls vanilla thunder sounds with improved audio for immersion, then delays the sound for each player based on distance.
C_Lyigh, on the Modrinth page

Official listing

Owner
C_Lyigh
Published
2024-07-24
Updated on Modrinth
2024-10-29
Facts verified
2026-10-15

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