Cursed Worlds
by davidsaltacc
Cursed Worlds changes world generation on a server, and a gamerule selects which cursed world type is used when a new world is created.
What it does
The mod alters world generation in a way the author describes as breaking terrain generation badly. A world type is chosen on the world creation screen, and servers can set the gamerule cursedWorldTypeId to pick a type. After the gamerule is changed, a server restart is needed before the change takes effect. Fabric API is required, and the mod is open source under the MIT License, for 1.20 – 1.21.1.
Key features
Altered terrain generation
Generated worlds come out distorted, since the mod breaks the usual terrain rules on purpose.
World type selection
A cursed world type can be picked on the world creation screen, or set by a server through a gamerule.
Gamerule control
The cursedWorldTypeId gamerule lets server owners change which cursed type future worlds use.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x2 of 2 versions with builds
1.20.x7 of 7 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Cursed Worlds need to be installed on clients?
Why does a server restart matter?
In the catalog
Cursed Worlds is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from davidsaltacc
Similar mods
What the author says
After setting the game rule, a server restart is required for the changes to take effect.
Official listing
- Modrinth page
- modrinth.com/mod/cursedworlds
- Owner
- davidsaltacc
- Published
- 2024-02-13
- Updated on Modrinth
- 2025-11-16
- Facts verified
- 2026-10-15
