Cloak and Dagger
by Jackiecrazy
Cloak and Dagger changes how stealth works, letting players sneak up on mobs for backstabs that deal extra damage while the enemy is unaware.
What it does
Mobs can be unaware, distracted, asleep, paralyzed or petrified, and each state changes how much damage a melee hit deals. Attacking a mob temporarily removes the player's invisibility, when the config enables that behavior. A mob's awareness is shown by an icon above its head that appears when the crosshair aims at it: a slashed eye means the player cannot be detected, an eye means the player entered detection distance but is still unnoticed, orange question marks mean the mob is distracted, and no icon means the mob is actively targeting the player.
Detection follows a vision model. Mobs see a full 120 degree frontal sector at full range and only 0.3 times that range elsewhere, with a 60 degree vertical view, which rewards attacking from above. Dark areas cut the detection range by up to 80 percent, blindness reduces the detection area by 84 percent, and sprinting is more noticeable than standing still. The mod requires Attributizer and footwork, and runs on client and server; it is released under the Creative Commons Attribution Non Commercial 4.0 license and is not open source.
Key features
Backstabs from stealth
Attacks on unaware mobs deal extra damage, and a weapon stabbing multiplier raises stabbing damage further.
Awareness icons
A mob icon above the head and shown when aimed at reports whether it has noticed the player.
Directional detection
Mobs see most clearly in a frontal sector, so flanking and attacks from above are easier to set up.
Light and status effects
Darkness, blindness and status effects such as confusion, paralysis, petrifaction and sleep change how mobs perceive and react.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Stealth playthroughs
Players who prefer sneaking up on enemies can use the light, sprint and sector rules to approach unseen.
Who it’s for: Players who want a stealth-focused combat style with weapon damage tied to awareness, on Forge 1.19.2 – 1.20.1 worlds and servers.
How it compares
Dagger Enchantments is a Forge mod for 1.20.1 – 1.20.4 that is client and server, under All rights reserved and not open source. Daggers and purpur is a Forge mod for 1.20.1 that is client and server, under the MIT License and not open source, so its license differs from this mod's Creative Commons Attribution Non Commercial 4.0 terms.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Cloak and Dagger | Forge | 1.19.2 – 1.20.1 | Client and server | 2026-02-01 |
| Dagger Enchantments | Forge | 1.20.1 – 1.20.4 | Client and server | 2026-03-13 |
| Daggers and purpur | Forge | 1.20.1 | Client and server | 2024-08-02 |
Questions
Does Cloak and Dagger need Attributizer and footwork?
Does the server need Cloak and Dagger?
Can the detection behavior be changed?
In the catalog
Cloak and Dagger is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Jackiecrazy
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What the author says
- Mobs are unaware if they are not in combat and haven't noticed you, distracted if they are attacking something else, and alert otherwise. - You can check the awareness status of a mob by the icon above its head (or on your crosshair, if aiming at it). A symbol means it cannot detect you at your current stealth; an…
Official listing
- Modrinth page
- modrinth.com/mod/cloak-and-dagger
- Owner
- Jackiecrazy
- Published
- 2023-04-19
- Updated on Modrinth
- 2026-02-01
- Facts verified
- 2026-10-15
