Climatic Plants
by gotitim
Climatic Plants makes saplings and crops depend on temperature and rainfall, so a plant only grows where its natural climate matches the biome.
What it does
Plants added by the mod grow only in climates that match their natural temperature and downfall. A spruce placed in a tropical forest grows far less often, and a cactus in a freezing mountain biome fails more often than one in a badlands. The further a plant's preferred temperature is from the local temperature, the lower its chance of growing, so placement starts to matter for farms and wild growth alike.
The mod adds its own plant blocks, which take random ticks and respond to bone meal, and several of its settings can be changed in the config. Because it works with pure vanilla and is 100% datapack compatible, it fits vanilla survival worlds and modded packs that already use Fabric or NeoForge. Client and server must both run it, and the mod requires Cloth Config API, Fabric API, Forgified Fabric API and Sinytra Connector. Files are published for Fabric and NeoForge on 1.21.1 under the GNU Affero General Public License v3.0 only, and the project is open source.
Key features
Temperature-based growth
Each plant has a preferred temperature and downfall, and its growth chance falls as the local climate moves away from them.
Biome-dependent failure
Plants can fail to grow in unsuitable biomes, such as spruce in a tropical forest or cactus in cold mountains.
Random ticks and bone meal
The added plant blocks take random ticks and can be boosted with bone meal, as crops are in vanilla.
Config options
Growth and block behavior can be adjusted in the configuration file, which is useful for tuning a server.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
Use cases
Who it’s for: Players who want plant placement to matter in survival worlds, and server owners who run Fabric or NeoForge packs on 1.21.1 and want a temperature-driven growth rule.
How it compares
SmartSeeds is a Fabric mod for 1.20.2 that is server required with client optional, under the MIT License, and is not open source. Thermia is a Fabric mod for 1.21.4 with a client and server environment, released under the Creative Commons Attribution 4.0 license, and it is not open source. PMTemperature is a NeoForge mod for 1.21.1 that is server-side only, under the MIT License, and is open source, so it does not need a client install.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Climatic Plants | Fabric and NeoForge | 1.21.1 | Client and server | 2026-02-04 |
| SmartSeeds | Fabric | 1.20.2 | Server required, client optional | 2025-07-02 |
| Thermia | Fabric | 1.21.4 | Client and server | 2025-02-17 |
| PMTemperature | NeoForge | 1.21.1 | Server-side only | 2025-08-09 |
Questions
Which loaders does Climatic Plants support?
Does Climatic Plants need Sinytra Connector?
Which version of the mod should be used?
In the catalog
Climatic Plants is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from gotitim
Similar mods
What the author says
Synitra connector note: current latest version (beta.13) is incompatible. Please use beta.12. Some improvements to the plant growth. Inspired by Demaning Saplings.
Official listing
- Modrinth page
- modrinth.com/mod/climatic-plants
- Owner
- gotitim
- Published
- 2026-01-07
- Updated on Modrinth
- 2026-02-04
- Facts verified
- 2026-10-15
