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Cartan Mod

by Antara89

Cartan Mod turns the Overworld into a Catan-inspired board game, with each 16×16 biome chunk acting as a resource tile players claim and develop.

FabricClient and serverAll rights reserved1.21.1

What it does

Instead of a tabletop, the game uses the world itself: biomes decide what each chunk produces, forests yield wood, dry biomes yield brick, wet biomes yield wool, plains and meadows grain, and high stony terrain ore. Production tokens are assigned to chunks like numbered spaces, and a claimed chunk outlined in its owner's colour pays out when its number is rolled. Settlements produce one resource and cities produce two, while ocean, river, beach and swamp areas hold deterministic harbors.

Turns follow the usual rhythm of rolling, building, banking, trading and harbor use, and rolling a seven activates the bandit, which can block a tile and let its owner be robbed. Games are persistent: they are saved with the world, survive server restarts, and let new players join after a game has begun. Capitals can construct five staged Great Projects, and Personal Contracts, risky Merchant Contracts and twelve Council action cards add goals beyond expansion. Teams share building access, elect leaders and manage empire names, treasuries and public works.

The mod requires Fabric API, runs on Fabric only, and needs both the server and every player, since it is a client and server environment. Files are published for 1.21.1, with the latest build 1.0.5 dated 2026-07-23. Cartan Mod is released under All rights reserved and is not open source.

Key features

  1. Claimed biome chunks

    Players claim chunks of the Overworld as colour-coded territory, and each claimed chunk shows its owner's colour on the map.

  2. Settlements and cities

    Settlements produce one resource and cities produce two, and both can be placed on claimed tiles to grow a player's economy.

  3. Great Projects and crowns

    Capitals build five staged Great Projects, which make late-game development matter for the empire.

  4. Panel with lobby and rules

    An in-game panel gives access to the lobby, building, Empire cards and a local map, with controls for each.

Compatibility

Latest build for each game version and loader.

1.21.11.0.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players who want a strategy game played across the Minecraft world rather than on a separate board, and server owners who want a persistent metagame for a community.

Questions

Does Cartan Mod need Fabric API?

Yes. Fabric API is listed as a required dependency, and the mod is published for Fabric only.

Do both the server and players need the mod?

Yes. Servers that run it need every player to install it too.

Can a game continue after the server restarts?

Yes. Games are saved with the world and survive server restarts, and new players can join a game after it has begun.

In the catalog

Cartan Mod is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Turn an entire Minecraft world into a living, persistent, Catan-inspired strategy game. CartanMod transforms the Overworld into a multiplayer board where every 16×16 biome chunk is a resource tile. Explore the landscape, choose a colour, establish settlements, roll for production, trade resources, grow cities into…
Antara89, on the Modrinth page

Official listing

Owner
Antara89
Published
2026-07-16
Updated on Modrinth
2026-07-23
Facts verified
2026-10-15

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